Zdexby TheHolyOneZ
18,277 classes
Class

TemporalAntialiasing

UnityEngine.Rendering.PostProcessing.TemporalAntialiasing, Unity.Postprocessing.Runtime Unity.Postprocessing.Runtime.dll

Members 14

OffsetSizeNameTypeFlags
——jitterSpread<from the binary>
——sharpness<from the binary>
——stationaryBlending<from the binary>
——motionBlending<from the binary>
——jitteredMatrixFunc<from the binary>
——<jitter>k__BackingField<from the binary>
——m_Mrt<from the binary>
——m_ResetHistory<from the binary>
——k_SampleCount<from the binary>
——<sampleIndex>k__BackingField<from the binary>
——k_NumEyes<from the binary>
——k_NumHistoryTextures<from the binary>
——m_HistoryTextures<from the binary>
——m_HistoryPingPong<from the binary>

Functions 16

SignatureFlagsNativeParams
void get_jitter()—0x00
void set_jitter()—0x00
void get_sampleIndex()—0x00
void set_sampleIndex()—0x00
void IsSupported()—0x00
void GetCameraFlags()—0x00
void ResetHistory()—0x00
void GenerateRandomOffset()—0x00
void GetJitteredProjectionMatrix()—0x00
void ConfigureJitteredProjectionMatrix()—0x00
void ConfigureStereoJitteredProjectionMatrices()—0x00
void GenerateHistoryName()—0x00
void CheckHistory()—0x00
void Render()—0x00
void Release()—0x00
void .ctor()—0x00