Zdexby TheHolyOneZ
18,277 classes
Class

PostProcessRenderContext

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext, Unity.Postprocessing.Runtime Unity.Postprocessing.Runtime.dll

Members 29

OffsetSizeNameTypeFlags
——m_Camera<from the binary>
——<command>k__BackingField<from the binary>
——<source>k__BackingField<from the binary>
——<destination>k__BackingField<from the binary>
——<sourceFormat>k__BackingField<from the binary>
——<flip>k__BackingField<from the binary>
——<resources>k__BackingField<from the binary>
——<propertySheets>k__BackingField<from the binary>
——<userData>k__BackingField<from the binary>
——<debugLayer>k__BackingField<from the binary>
——<width>k__BackingField<from the binary>
——<height>k__BackingField<from the binary>
——<stereoActive>k__BackingField<from the binary>
——<xrActiveEye>k__BackingField<from the binary>
——<numberOfEyes>k__BackingField<from the binary>
——<stereoRenderingMode>k__BackingField<from the binary>
——<screenWidth>k__BackingField<from the binary>
——<screenHeight>k__BackingField<from the binary>
——<isSceneView>k__BackingField<from the binary>
——<antialiasing>k__BackingField<from the binary>
——<temporalAntialiasing>k__BackingField<from the binary>
——uberSheet<from the binary>
——autoExposureTexture<from the binary>
——logHistogram<from the binary>
——logLut<from the binary>
——autoExposure<from the binary>
——bloomBufferNameID<from the binary>
——physicalCamera<from the binary>
——m_sourceDescriptor<from the binary>

Functions 50

SignatureFlagsNativeParams
void get_camera()—0x00
void set_camera()—0x00
void get_command()—0x00
void set_command()—0x00
void get_source()—0x00
void set_source()—0x00
void get_destination()—0x00
void set_destination()—0x00
void get_sourceFormat()—0x00
void set_sourceFormat()—0x00
void get_flip()—0x00
void set_flip()—0x00
void get_resources()—0x00
void set_resources()—0x00
void get_propertySheets()—0x00
void set_propertySheets()—0x00
void get_userData()—0x00
void set_userData()—0x00
void get_debugLayer()—0x00
void set_debugLayer()—0x00
void get_width()—0x00
void set_width()—0x00
void get_height()—0x00
void set_height()—0x00
void get_stereoActive()—0x00
void set_stereoActive()—0x00
void get_xrActiveEye()—0x00
void set_xrActiveEye()—0x00
void get_numberOfEyes()—0x00
void set_numberOfEyes()—0x00
void get_stereoRenderingMode()—0x00
void set_stereoRenderingMode()—0x00
void get_screenWidth()—0x00
void set_screenWidth()—0x00
void get_screenHeight()—0x00
void set_screenHeight()—0x00
void get_isSceneView()—0x00
void set_isSceneView()—0x00
void get_antialiasing()—0x00
void set_antialiasing()—0x00
void get_temporalAntialiasing()—0x00
void set_temporalAntialiasing()—0x00
void Reset()—0x00
void IsTemporalAntialiasingActive()—0x00
void IsDebugOverlayEnabled()—0x00
void PushDebugOverlay()—0x00
void GetDescriptor()—0x00
void GetScreenSpaceTemporaryRT()—0x00
void GetScreenSpaceTemporaryRT()—0x00
void .ctor()—0x00