Zdexby TheHolyOneZ
18,277 classes
Class

PostProcessLayer

UnityEngine.Rendering.PostProcessing.PostProcessLayer, Unity.Postprocessing.Runtime Unity.Postprocessing.Runtime.dll

Members 37

OffsetSizeNameTypeFlags
——volumeTrigger<from the binary>
——volumeLayer<from the binary>
——stopNaNPropagation<from the binary>
——finalBlitToCameraTarget<from the binary>
——antialiasingMode<from the binary>
——temporalAntialiasing<from the binary>
——subpixelMorphologicalAntialiasing<from the binary>
——fastApproximateAntialiasing<from the binary>
——fog<from the binary>
——dithering<from the binary>
——debugLayer<from the binary>
——m_Resources<from the binary>
——m_OldResources<from the binary>
——m_ShowToolkit<from the binary>
——m_ShowCustomSorter<from the binary>
——breakBeforeColorGrading<from the binary>
——m_BeforeTransparentBundles<from the binary>
——m_BeforeStackBundles<from the binary>
——m_AfterStackBundles<from the binary>
——<sortedBundles>k__BackingField<from the binary>
——<cameraDepthFlags>k__BackingField<from the binary>
——<haveBundlesBeenInited>k__BackingField<from the binary>
——m_Bundles<from the binary>
——m_PropertySheetFactory<from the binary>
——m_LegacyCmdBufferBeforeReflections<from the binary>
——m_LegacyCmdBufferBeforeLighting<from the binary>
——m_LegacyCmdBufferOpaque<from the binary>
——m_LegacyCmdBuffer<from the binary>
——m_Camera<from the binary>
——m_CurrentContext<from the binary>
——m_LogHistogram<from the binary>
——m_SettingsUpdateNeeded<from the binary>
——m_IsRenderingInSceneView<from the binary>
——m_TargetPool<from the binary>
——m_NaNKilled<from the binary>
——m_ActiveEffects<from the binary>
——m_Targets<from the binary>

Functions 43

SignatureFlagsNativeParams
void get_sortedBundles()—0x00
void set_sortedBundles()—0x00
void get_cameraDepthFlags()—0x00
void set_cameraDepthFlags()—0x00
void get_haveBundlesBeenInited()—0x00
void set_haveBundlesBeenInited()—0x00
void OnEnable()—0x00
void InitLegacy()—0x00
void DynamicResolutionAllowsFinalBlitToCameraTarget()—0x00
void OnRenderImage()—0x00
void Init()—0x00
void InitBundles()—0x00
void UpdateBundleSortList()—0x00
void OnDisable()—0x00
void Reset()—0x00
void OnPreCull()—0x00
void OnPreRender()—0x00
void RequiresInitialBlit()—0x00
void UpdateSrcDstForOpaqueOnly()—0x00
void BuildCommandBuffers()—0x00
void OnPostRender()—0x00
void GetBundle()—0x00
void GetBundle()—0x00
void GetSettings()—0x00
void BakeMSVOMap()—0x00
void OverrideSettings()—0x00
void SetLegacyCameraFlags()—0x00
void ResetHistory()—0x00
void HasOpaqueOnlyEffects()—0x00
void HasActiveEffects()—0x00
void SetupContext()—0x00
void UpdateVolumeSystem()—0x00
void RenderOpaqueOnly()—0x00
void Render()—0x00
void RenderInjectionPoint()—0x00
void RenderList()—0x00
void ApplyFlip()—0x00
void ApplyDefaultFlip()—0x00
void RenderBuiltins()—0x00
void RenderFinalPass()—0x00
void RenderEffect()—0x00
void ShouldGenerateLogHistogram()—0x00
void .ctor()—0x00