Zdexby TheHolyOneZ
18,277 classes
Class

LightDefinitions

UnityEngine.Rendering.HighDefinition.LightDefinitions, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 22

OffsetSizeNameTypeFlags
——s_MaxNrBigTileLightsPlusOne<from the binary>
——s_ViewportScaleZ<from the binary>
——s_UseLeftHandCameraSpace<from the binary>
——s_TileSizeFptl<from the binary>
——s_TileSizeClustered<from the binary>
——s_TileSizeBigTile<from the binary>
——s_TileIndexMask<from the binary>
——s_TileIndexShiftX<from the binary>
——s_TileIndexShiftY<from the binary>
——s_TileIndexShiftEye<from the binary>
——s_NumFeatureVariants<from the binary>
——s_LightListMaxCoarseEntries<from the binary>
——s_LightListMaxPrunedEntries<from the binary>
——s_LightClusterMaxCoarseEntries<from the binary>
——s_LightFeatureMaskFlags<from the binary>
——s_LightFeatureMaskFlagsOpaque<from the binary>
——s_LightFeatureMaskFlagsTransparent<from the binary>
——s_MaterialFeatureMaskFlags<from the binary>
——s_RayTracedScreenSpaceShadowFlag<from the binary>
——s_ScreenSpaceColorShadowFlag<from the binary>
——s_InvalidScreenSpaceShadow<from the binary>
——s_ScreenSpaceShadowIndexMask<from the binary>

Functions 2

SignatureFlagsNativeParams
void .ctor()—0x00
void .cctor()—0x00