| void UpdateSortKeysArray() | | — | 0x00 |
| void GetWorldToViewMatrix() | | — | 0x00 |
| void get_buildScreenAABBShader() | | — | 0x00 |
| void get_buildPerTileLightListShader() | | — | 0x00 |
| void get_buildPerBigTileLightListShader() | | — | 0x00 |
| void get_buildPerVoxelLightListShader() | | — | 0x00 |
| void get_clearClusterAtomicIndexShader() | | — | 0x00 |
| void get_buildMaterialFlagsShader() | | — | 0x00 |
| void get_buildDispatchIndirectShader() | | — | 0x00 |
| void get_clearDispatchIndirectShader() | | — | 0x00 |
| void get_deferredComputeShader() | | — | 0x00 |
| void get_contactShadowComputeShader() | | — | 0x00 |
| void get_screenSpaceShadowsShader() | | — | 0x00 |
| void get_deferredTilePixelShader() | | — | 0x00 |
| void GetCurrentSunLight() | | — | 0x00 |
| void HasLightToCull() | | — | 0x00 |
| void GetNumTileBigTileX() | | — | 0x00 |
| void GetNumTileBigTileY() | | — | 0x00 |
| void GetNumTileFtplX() | | — | 0x00 |
| void GetNumTileFtplY() | | — | 0x00 |
| void GetNumTileClusteredX() | | — | 0x00 |
| void GetNumTileClusteredY() | | — | 0x00 |
| void InitShadowSystem() | | — | 0x00 |
| void DeinitShadowSystem() | | — | 0x00 |
| void GetFeatureVariantsEnabled() | | — | 0x00 |
| void GetDeferredLightingMaterialIndex() | | — | 0x00 |
| void GetDeferredLightingMaterial() | | — | 0x00 |
| void InitializeLightLoop() | | — | 0x00 |
| void CleanupLightLoop() | | — | 0x00 |
| void LightLoopNewRender() | | — | 0x00 |
| void LightLoopNewFrame() | | — | 0x00 |
| void NumLightIndicesPerClusteredTile() | | — | 0x00 |
| void LightLoopAllocResolutionDependentBuffers() | | — | 0x00 |
| void LightLoopReleaseResolutionDependentBuffers() | | — | 0x00 |
| void LightLoopCleanupNonRenderGraphResources() | | — | 0x00 |
| void WorldToCamera() | | — | 0x00 |
| void CameraProjectionNonObliqueLHS() | | — | 0x00 |
| void GetLightColor() | | — | 0x00 |
| void Saturate() | | — | 0x00 |
| void Rcp() | | — | 0x00 |
| void Rsqrt() | | — | 0x00 |
| void ComputeCosineOfHorizonAngle() | | — | 0x00 |
| void ChapmanUpperApprox() | | — | 0x00 |
| void ChapmanHorizontal() | | — | 0x00 |
| void ComputeAtmosphericOpticalDepth() | | — | 0x00 |
| void EvaluateAtmosphericAttenuation() | | — | 0x00 |
| void GetDirectionalLightData() | | — | 0x00 |
| void EnoughScreenSpaceShadowSlots() | | — | 0x00 |
| void GetLightData() | | — | 0x00 |
| void GetLightVolumeDataAndBound() | | — | 0x00 |
| void GetEnvLightData() | | — | 0x00 |
| void GetEnvLightVolumeDataAndBound() | | — | 0x00 |
| void CreateBoxVolumeDataAndBound() | | — | 0x00 |
| void GetCurrentShadowCount() | | — | 0x00 |
| void LightLoopUpdateCullingParameters() | | — | 0x00 |
| void IsBakedShadowMaskLight() | | — | 0x00 |
| void EvaluateGPULightType() | | — | 0x00 |
| void TrivialRejectLight() | | — | 0x00 |
| void PreprocessLightData() | | — | 0x00 |
| void PreprocessVisibleLights() | | — | 0x00 |
| void PrepareGPULightdata() | | — | 0x00 |
| void TrivialRejectProbe() | | — | 0x00 |
| void PreprocessReflectionProbeData() | | — | 0x00 |
| void PreprocessProbeData() | | — | 0x00 |
| void PreprocessVisibleProbes() | | — | 0x00 |
| void PrepareGPUProbeData() | | — | 0x00 |
| void PrepareLightsForGPU() | | — | 0x00 |
| void ReserveCookieAtlasTexture() | | — | 0x00 |
| void UpdateLightCameraRelativetData() | | — | 0x00 |
| void UpdateEnvLighCameraRelativetData() | | — | 0x00 |
| void CalculateProbeLogVolume() | | — | 0x00 |
| void UnpackProbeSortKey() | | — | 0x00 |
| void PackProbeKey() | | — | 0x00 |
| void PrepareBuildGPULightListResources() | | — | 0x00 |
| void ClearLightList() | | — | 0x00 |
| void ClearLightLists() | | — | 0x00 |
| void GenerateLightsScreenSpaceAABBs() | | — | 0x00 |
| void BigTilePrepass() | | — | 0x00 |
| void BuildPerTileLightList() | | — | 0x00 |
| void VoxelLightListGeneration() | | — | 0x00 |
| void BuildDispatchIndirectArguments() | | — | 0x00 |
| void DeferredUseComputeAsPixel() | | — | 0x00 |
| void PrepareBuildGPULightListParameters() | | — | 0x00 |
| void SetProbeVolumeList() | | — | 0x00 |
| void PushProbeVolumeLightListGlobalParams() | | — | 0x00 |
| void BuildGPULightListProbeVolumesCommon() | | — | 0x00 |
| void BuildGPULightListsCommon() | | — | 0x00 |
| void BuildGPULightLists() | | — | 0x00 |
| void GetHDAdditionalLightData() | | — | 0x00 |
| void PrepareLightLoopGlobalParameters() | | — | 0x00 |
| void UpdateShaderVariablesGlobalLightLoop() | | — | 0x00 |
| void PushLightDataGlobalParams() | | — | 0x00 |
| void PushShadowGlobalParams() | | — | 0x00 |
| void PushLightLoopGlobalParams() | | — | 0x00 |
| void RenderShadowMaps() | | — | 0x00 |
| void WillRenderContactShadow() | | — | 0x00 |
| void SetContactShadowsTexture() | | — | 0x00 |
| void GetContactShadowMask() | | — | 0x00 |
| void PrepareContactShadowsParameters() | | — | 0x00 |
| void RenderContactShadows() | | — | 0x00 |
| void RenderContactShadows() | | — | 0x00 |
| void PrepareDeferredLightingParameters() | | — | 0x00 |
| void PrepareDeferredLightingResources() | | — | 0x00 |
| void RenderDeferredLighting() | | — | 0x00 |
| void RenderComputeDeferredLighting() | | — | 0x00 |
| void RenderComputeAsPixelDeferredLighting() | | — | 0x00 |
| void RenderComputeAsPixelDeferredLighting() | | — | 0x00 |
| void RenderPixelDeferredLighting() | | — | 0x00 |
| void PrepareLightLoopDebugOverlayParameters() | | — | 0x00 |
| void RenderLightLoopDebugOverlay() | | — | 0x00 |
| void RenderShadowsDebugOverlay() | | — | 0x00 |
| void InitializeProbeVolumes() | | — | 0x00 |
| void CreateProbeVolumeBuffersDefault() | | — | 0x00 |
| void GetDepthSliceCountFromEncodingMode() | | — | 0x00 |
| void GetApproxProbeVolumeAtlasSizeInByte() | | — | 0x00 |
| void GetMaxProbeVolumeAtlasSizeForWeightInByte() | | — | 0x00 |
| void GetApproxProbeVolumeOctahedralDepthAtlasSizeInByte() | | — | 0x00 |
| void GetMaxProbeVolumeOctahedralDepthAtlasSizeForWeightInByte() | | — | 0x00 |
| void CreateProbeVolumeBuffers() | | — | 0x00 |
| void DestroyProbeVolumeBuffers() | | — | 0x00 |
| void CleanupProbeVolumes() | | — | 0x00 |
| void OnLightingDataCleared() | | — | 0x00 |
| void UpdateShaderVariablesGlobalProbeVolumesDefault() | | — | 0x00 |
| void UpdateShaderVariablesGlobalProbeVolumes() | | — | 0x00 |
| void PushProbeVolumesGlobalParams() | | — | 0x00 |
| void PushProbeVolumesGlobalParamsDefault() | | — | 0x00 |
| void ReleaseProbeVolumeFromAtlas() | | — | 0x00 |
| void EnsureProbeVolumeInAtlas() | | — | 0x00 |
| void EnsureProbeVolumeInAtlasOctahedralDepth() | | — | 0x00 |
| void ClearProbeVolumeAtlasIfRequested() | | — | 0x00 |
| void PrepareVisibleProbeVolumeList() | | — | 0x00 |
| void PrepareVisibleProbeVolumeListBuffers() | | — | 0x00 |
| void CalculateProbeVolumeLogVolume() | | — | 0x00 |
| void UnpackProbeVolumeSortKey() | | — | 0x00 |
| void PackProbeVolumeSortKey() | | — | 0x00 |
| void RenderProbeVolumeDebugOverlay() | | — | 0x00 |
| void PrepareProbeVolumeOverlayParameters() | | — | 0x00 |
| void DisplayProbeVolumeAtlas() | | — | 0x00 |
| void TraceSSGI() | | — | 0x00 |
| void UpscaleSSGI() | | — | 0x00 |
| void ConvertSSGI() | | — | 0x00 |
| void InitScreenSpaceGlobalIllumination() | | — | 0x00 |
| void GetIndirectDiffuseMode() | | — | 0x00 |
| void BindIndirectDiffuseTexture() | | — | 0x00 |
| void BindBlackIndirectDiffuseTexture() | | — | 0x00 |
| void PrepareSSGITraceParameters() | | — | 0x00 |
| void PrepareSSGITraceResources() | | — | 0x00 |
| void ExecuteSSGITrace() | | — | 0x00 |
| void PrepareSSGIConvertParameters() | | — | 0x00 |
| void PrepareSSGIConvertResources() | | — | 0x00 |
| void ExecuteSSGIConversion() | | — | 0x00 |
| void PrepareSSGIUpscaleParameters() | | — | 0x00 |
| void PrepareSSGIUpscaleResources() | | — | 0x00 |
| void ExecuteSSGIUpscale() | | — | 0x00 |
| void EvaluateIndirectDiffuseHistoryValidityCombined() | | — | 0x00 |
| void EvaluateIndirectDiffuseHistoryValidity0() | | — | 0x00 |
| void EvaluateIndirectDiffuseHistoryValidity1() | | — | 0x00 |
| void PropagateIndirectDiffuseHistoryValidityCombined() | | — | 0x00 |
| void PropagateIndirectDiffuseHistoryValidity0() | | — | 0x00 |
| void PropagateIndirectDiffuseHistoryValidity1() | | — | 0x00 |
| void CreateScreenSpaceShadowTextureArray() | | — | 0x00 |
| void EvaluateShadowDebugView() | | — | 0x00 |
| void WriteScreenSpaceShadow() | | — | 0x00 |
| void RenderLightScreenSpaceShadows() | | — | 0x00 |
| void RequestedScreenSpaceShadows() | | — | 0x00 |
| void RenderScreenSpaceShadows() | | — | 0x00 |
| void ShadowHistoryBufferAllocatorFunction() | | — | 0x00 |
| void ShadowHistoryValidityBufferAllocatorFunction() | | — | 0x00 |
| void ShadowHistoryDistanceBufferAllocatorFunction() | | — | 0x00 |
| void RequestShadowHistoryBuffer() | | — | 0x00 |
| void RequestShadowHistoryValidityBuffer() | | — | 0x00 |
| void RequestShadowHistoryDistanceBuffer() | | — | 0x00 |
| void GetShadowChannelMask() | | — | 0x00 |
| void InitializeScreenSpaceShadows() | | — | 0x00 |
| void ScreenSpaceShadowInitializeNonRenderGraphResources() | | — | 0x00 |
| void ScreenSpaceShadowCleanupNonRenderGraphResources() | | — | 0x00 |
| void ReleaseScreenSpaceShadows() | | — | 0x00 |
| void BindBlackShadowTexture() | | — | 0x00 |
| void RenderScreenSpaceShadows() | | — | 0x00 |
| void RenderLightScreenSpaceShadows() | | — | 0x00 |
| void PrepareWriteScreenSpaceShadowParameters() | | — | 0x00 |
| void PrepareWriteScreenSpaceShadowResources() | | — | 0x00 |
| void ExecuteWriteScreenSpaceShadow() | | — | 0x00 |
| void PrepareSSShadowDebugParameters() | | — | 0x00 |
| void PrepareSSShadowDebugResources() | | — | 0x00 |
| void ExecuteShadowDebugView() | | — | 0x00 |
| void EvaluateShadowDebugView() | | — | 0x00 |
| void PrepareRTSAreaRayTraceParameters() | | — | 0x00 |
| void PrepareRTSAreaRayTraceResources() | | — | 0x00 |
| void ExecuteSSSAreaRayTrace() | | — | 0x00 |
| void RenderAreaScreenSpaceShadow() | | — | 0x00 |
| void RenderAreaScreenSpaceShadow() | | — | 0x00 |
| void DenoiseDirectionalScreenSpaceShadow() | | — | 0x00 |
| void RenderRayTracedDirectionalScreenSpaceShadow() | | — | 0x00 |
| void RenderDirectionalLightScreenSpaceShadow() | | — | 0x00 |
| void PrepareRTShadowDirectionalTraceParameters() | | — | 0x00 |
| void PrepareSSSDirectionalTraceResources() | | — | 0x00 |
| void ExecuteSSSDirectionalTrace() | | — | 0x00 |
| void EvaluateHistoryValidityDirectionalShadow() | | — | 0x00 |
| void DenoiseDirectionalScreenSpaceShadow() | | — | 0x00 |
| void RenderRayTracedDirectionalScreenSpaceShadow() | | — | 0x00 |
| void PrepareSSShadowDirectionalParameters() | | — | 0x00 |
| void ExecuteSSShadowDirectional() | | — | 0x00 |
| void RenderDirectionalLightScreenSpaceShadow() | | — | 0x00 |
| void DenoisePunctualScreenSpaceShadow() | | — | 0x00 |
| void RenderPunctualScreenSpaceShadow() | | — | 0x00 |
| void PrepareSSSPunctualRayTraceParameters() | | — | 0x00 |
| void PrepareSSSPunctualRayTraceResources() | | — | 0x00 |
| void ExecuteSSSPunctualRayTrace() | | — | 0x00 |
| void EvaluateHistoryValidityPointShadow() | | — | 0x00 |
| void DenoisePunctualScreenSpaceShadow() | | — | 0x00 |
| void RenderPunctualScreenSpaceShadow() | | — | 0x00 |
| void SafeDestroy() | | — | 0x00 |
| void VolumetricFrameIndex() | | — | 0x00 |
| void ComputeVolumetricViewportSize() | | — | 0x00 |
| void ComputeVolumetricBufferParameters() | | — | 0x00 |
| void ReinitializeVolumetricBufferParams() | | — | 0x00 |
| void UpdateVolumetricBufferParams() | | — | 0x00 |
| void ResizeVolumetricBuffer() | | — | 0x00 |
| void PrepareGenerateMaxZParameters() | | — | 0x00 |
| void GenerateMaxZ() | | — | 0x00 |
| void GenerateMaxZ() | | — | 0x00 |
| void CreateVolumetricHistoryBuffers() | | — | 0x00 |
| void DestroyVolumetricHistoryBuffers() | | — | 0x00 |
| void ResizeVolumetricHistoryBuffers() | | — | 0x00 |
| void CreateVolumetricLightingBuffers() | | — | 0x00 |
| void DestroyVolumetricLightingBuffers() | | — | 0x00 |
| void ResizeVolumetricLightingBuffers() | | — | 0x00 |
| void InitializeVolumetricLighting() | | — | 0x00 |
| void CleanupVolumetricLighting() | | — | 0x00 |
| void CornetteShanksPhasePartConstant() | | — | 0x00 |
| void UpdateShaderVariablesGlobalVolumetrics() | | — | 0x00 |
| void PrepareVisibleDensityVolumeList() | | — | 0x00 |
| void SetPreconvolvedAmbientLightProbe() | | — | 0x00 |
| void UpdateShaderVariableslVolumetrics() | | — | 0x00 |
| void PrepareVolumeVoxelizationParameters() | | — | 0x00 |
| void VolumeVoxelizationPass() | | — | 0x00 |
| void VolumeVoxelizationPass() | | — | 0x00 |
| void GetHexagonalClosePackedSpheres7() | | — | 0x00 |
| void PrepareVolumetricLightingParameters() | | — | 0x00 |
| void VolumetricLightingPass() | | — | 0x00 |
| void FilterVolumetricLighting() | | — | 0x00 |
| void VolumetricLightingPass() | | — | 0x00 |
| void InitSSSBuffers() | | — | 0x00 |
| void DestroySSSBuffers() | | — | 0x00 |
| void GetSSSBuffer() | | — | 0x00 |
| void GetSSSBufferMSAA() | | — | 0x00 |
| void InitializeSubsurfaceScattering() | | — | 0x00 |
| void CleanupSubsurfaceScattering() | | — | 0x00 |
| void UpdateCurrentDiffusionProfileSettings() | | — | 0x00 |
| void SetDiffusionProfileAtIndex() | | — | 0x00 |
| void UpdateShaderVariablesGlobalSubsurface() | | — | 0x00 |
| void NeedTemporarySubsurfaceBuffer() | | — | 0x00 |
| void PrepareSubsurfaceScatteringParameters() | | — | 0x00 |
| void RenderSubsurfaceScattering() | | — | 0x00 |
| void RenderSubsurfaceScattering() | | — | 0x00 |
| void SubSurfaceHistoryBufferAllocatorFunction() | | — | 0x00 |
| void InitializeSubsurfaceScatteringRT() | | — | 0x00 |
| void CleanupSubsurfaceScatteringRT() | | — | 0x00 |
| void PrepareSSSRayTracingParameters() | | — | 0x00 |
| void PrepareSSSRayTracingResources() | | — | 0x00 |
| void ExecuteRTSubsurfaceScattering() | | — | 0x00 |
| void PrepareSSSCombineParameters() | | — | 0x00 |
| void PrepareSSSCombineResources() | | — | 0x00 |
| void ExecuteCombineSubsurfaceScattering() | | — | 0x00 |
| void RequestRayTracedSSSHistoryTexture() | | — | 0x00 |
| void RenderSubsurfaceScatteringRT() | | — | 0x00 |
| void TraceRTSSS() | | — | 0x00 |
| void DenoiseRTSSS() | | — | 0x00 |
| void CombineRTSSS() | | — | 0x00 |
| void RenderSubsurfaceScatteringRT() | | — | 0x00 |
| void BeginRecording() | | — | 0x00 |
| void BeginRecording() | | — | 0x00 |
| void EndRecording() | | — | 0x00 |
| void PrepareNewSubFrame() | | — | 0x00 |
| void PrepareRenderAccumulationParameters() | | — | 0x00 |
| void RenderAccumulation() | | — | 0x00 |
| void RenderAccumulation() | | — | 0x00 |
| void RenderTransparencyOverdraw() | | — | 0x00 |
| void RenderFullScreenDebug() | | — | 0x00 |
| void ResolveFullScreenDebug() | | — | 0x00 |
| void ResolveColorPickerDebug() | | — | 0x00 |
| void RenderSkyReflectionOverlay() | | — | 0x00 |
| void RenderRayCountOverlay() | | — | 0x00 |
| void RenderLightLoopDebugOverlay() | | — | 0x00 |
| void RenderProbeVolumeDebugOverlay() | | — | 0x00 |
| void RenderShadowsDebugOverlay() | | — | 0x00 |
| void RenderDecalOverlay() | | — | 0x00 |
| void RenderDebugOverlays() | | — | 0x00 |
| void RenderLightVolumes() | | — | 0x00 |
| void GenerateDebugImageHistogram() | | — | 0x00 |
| void RenderExposureDebug() | | — | 0x00 |
| void RenderDebug() | | — | 0x00 |
| void RenderDebugViewMaterial() | | — | 0x00 |
| void PushFullScreenLightingDebugTexture() | | — | 0x00 |
| void PushFullScreenDebugTexture() | | — | 0x00 |
| void PushFullScreenDebugTextureMip() | | — | 0x00 |
| void PushFullScreenDebugTexture() | | — | 0x00 |
| void PushFullScreenExposureDebugTexture() | | — | 0x00 |
| void PushColorPickerDebugTexture() | | — | 0x00 |
| void ReadLightingBuffers() | | — | 0x00 |
| void BindGlobalLightingBuffers() | | — | 0x00 |
| void PrepareBuildGPULightListResources() | | — | 0x00 |
| void BuildGPULightList() | | — | 0x00 |
| void PushGlobalCameraParams() | | — | 0x00 |
| void RenderShadows() | | — | 0x00 |
| void CreateDiffuseLightingBuffer() | | — | 0x00 |
| void RenderDeferredLighting() | | — | 0x00 |
| void RenderContactShadows() | | — | 0x00 |
| void VolumeVoxelizationPass() | | — | 0x00 |
| void GenerateMaxZPass() | | — | 0x00 |
| void VolumetricLightingPass() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.FirstInitScene() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.UpdateSky() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.OnBeginRendering() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.OnEndRendering() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.get_supportedDebugModes() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.UpdateDebugMode() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.GetShadowMask() | | — | 0x00 |
| void UnityEngine.Rendering.LookDev.IDataProvider.Cleanup() | | — | 0x00 |
| void RenderPostProcess() | | — | 0x00 |
| void ComputeDepthBufferMipChainSize() | | — | 0x00 |
| void InitializePrepass() | | — | 0x00 |
| void CleanupPrepass() | | — | 0x00 |
| void NeedClearGBuffer() | | — | 0x00 |
| void GetDepthBufferMipChainInfo() | | — | 0x00 |
| void CreateDepthBuffer() | | — | 0x00 |
| void CreateNormalBuffer() | | — | 0x00 |
| void CreateDecalPrepassBuffer() | | — | 0x00 |
| void CreateMotionVectorBuffer() | | — | 0x00 |
| void BindPrepassColorBuffers() | | — | 0x00 |
| void BindMotionVectorPassColorBuffers() | | — | 0x00 |
| void RenderPrepass() | | — | 0x00 |
| void RenderDepthPrepass() | | — | 0x00 |
| void RenderObjectsMotionVectors() | | — | 0x00 |
| void SetupGBufferTargets() | | — | 0x00 |
| void BindDBufferGlobalData() | | — | 0x00 |
| void ReadGBuffer() | | — | 0x00 |
| void BindProbeVolumeGlobalData() | | — | 0x00 |
| void RenderGBuffer() | | — | 0x00 |
| void ResolvePrepassBuffers() | | — | 0x00 |
| void CopyDepthBufferIfNeeded() | | — | 0x00 |
| void BuildCoarseStencilAndResolveIfNeeded() | | — | 0x00 |
| void SetupDBufferTargets() | | — | 0x00 |
| void ReadDBuffer() | | — | 0x00 |
| void RenderDBuffer() | | — | 0x00 |
| void DecalNormalPatch() | | — | 0x00 |
| void DownsampleDepthForLowResTransparency() | | — | 0x00 |
| void GenerateDepthPyramid() | | — | 0x00 |
| void RenderCameraMotionVectors() | | — | 0x00 |
| void ExecuteWithRenderGraph() | | — | 0x00 |
| void BlitFinalCameraTexture() | | — | 0x00 |
| void SetFinalTarget() | | — | 0x00 |
| void CopyXRDepth() | | — | 0x00 |
| void PrepareCommonForwardPassData() | | — | 0x00 |
| void BindGlobalLightListBuffers() | | — | 0x00 |
| void RenderForwardOpaque() | | — | 0x00 |
| void RenderForwardTransparent() | | — | 0x00 |
| void RenderTransparentDepthPrepass() | | — | 0x00 |
| void RenderTransparentDepthPostpass() | | — | 0x00 |
| void RenderLowResTransparent() | | — | 0x00 |
| void UpsampleTransparent() | | — | 0x00 |
| void SetGlobalColorForCustomPass() | | — | 0x00 |
| void RenderRayTracingPrepass() | | — | 0x00 |
| void RenderTransparency() | | — | 0x00 |
| void RenderForwardEmissive() | | — | 0x00 |
| void RenderForwardError() | | — | 0x00 |
| void SendGeometryGraphicsBuffers() | | — | 0x00 |
| void SendColorGraphicsBuffer() | | — | 0x00 |
| void ClearStencilBuffer() | | — | 0x00 |
| void PreRenderSky() | | — | 0x00 |
| void RenderSky() | | — | 0x00 |
| void GenerateColorPyramid() | | — | 0x00 |
| void AccumulateDistortion() | | — | 0x00 |
| void RenderDistortion() | | — | 0x00 |
| void CreateColorBuffer() | | — | 0x00 |
| void ResolveMSAAColor() | | — | 0x00 |
| void ResolveMSAAColor() | | — | 0x00 |
| void ResolveMotionVector() | | — | 0x00 |
| void RenderAccumulation() | | — | 0x00 |
| void RenderGizmos() | | — | 0x00 |
| void RenderCustomPass() | | — | 0x00 |
| void ResetCameraSizeForAfterPostProcess() | | — | 0x00 |
| void BindCustomPassBuffers() | | — | 0x00 |
| void RenderWireOverlay() | | — | 0x00 |
| void DrawOpaqueRendererList() | | — | 0x00 |
| void DrawTransparentRendererList() | | — | 0x00 |
| void SampleCountToPassIndex() | | — | 0x00 |
| void NeedClearColorBuffer() | | — | 0x00 |
| void GetColorBufferClearColor() | | — | 0x00 |
| void StartXRSinglePass() | | — | 0x00 |
| void StopXRSinglePass() | | — | 0x00 |
| void EndCameraXR() | | — | 0x00 |
| void RenderXROcclusionMeshes() | | — | 0x00 |
| void BlitCameraTexture() | | — | 0x00 |
| void CreateSSSBuffer() | | — | 0x00 |
| void RenderSubsurfaceScattering() | | — | 0x00 |
| void get_defaultAsset() | | — | 0x00 |
| void get_currentAsset() | | — | 0x00 |
| void get_currentPipeline() | | — | 0x00 |
| void get_pipelineSupportsRayTracing() | | — | 0x00 |
| void get_pipelineSupportsScreenSpaceShadows() | | — | 0x00 |
| void get_defaultVolumeProfile() | | — | 0x00 |
| void .cctor() | | — | 0x00 |
| void GetOrCreateDefaultVolume() | | — | 0x00 |
| void get_asset() | | — | 0x00 |
| void get_defaultResources() | | — | 0x00 |
| void get_currentPlatformRenderPipelineSettings() | | — | 0x00 |
| void get_sharedRTManager() | | — | 0x00 |
| void GetRaysPerFrame() | | — | 0x00 |
| void get_m_ScreenSpaceReflectionsCS() | | — | 0x00 |
| void GetColorBufferFormat() | | — | 0x00 |
| void GetCustomBufferFormat() | | — | 0x00 |
| void GetDecalAtlasMipCount() | | — | 0x00 |
| void GetCookieAtlasMipCount() | | — | 0x00 |
| void GetPlanarReflectionProbeMipCount() | | — | 0x00 |
| void GetMaxScreenSpaceShadows() | | — | 0x00 |
| void get_skyManager() | | — | 0x00 |
| void get_debugDisplaySettings() | | — | 0x00 |
| void GetBlitMaterial() | | — | 0x00 |
| void GetBlitColorAndDepthMaterial() | | — | 0x00 |
| void get_showCascade() | | — | 0x00 |
| void set_showCascade() | | — | 0x00 |
| void get_enableNonRenderGraphTests() | | — | 0x00 |
| void get_rayTracingSupported() | | — | 0x00 |
| void get_reflectionProbeBaking() | | — | 0x00 |
| void set_reflectionProbeBaking() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void SwitchRenderTargetsToFastMem() | | — | 0x00 |
| void ResetRTHandleReferenceSize() | | — | 0x00 |
| void InitializeRenderTextures() | | — | 0x00 |
| void GetOrCreateDebugTextures() | | — | 0x00 |
| void DestroyRenderTextures() | | — | 0x00 |
| void SetRenderingFeatures() | | — | 0x00 |
| void CheckAPIValidity() | | — | 0x00 |
| void IsSupportedPlatformAndDevice() | | — | 0x00 |
| void UnsetRenderingFeatures() | | — | 0x00 |
| void InitializeRenderGraph() | | — | 0x00 |
| void CleanupRenderGraph() | | — | 0x00 |
| void IsRenderGraphEnabled() | | — | 0x00 |
| void EnableRenderGraph() | | — | 0x00 |
| void InitializeNonRenderGraphResources() | | — | 0x00 |
| void CleanupNonRenderGraphResources() | | — | 0x00 |
| void InitializeDebugMaterials() | | — | 0x00 |
| void InitializeRenderStateBlocks() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void Resize() | | — | 0x00 |
| void UpdateGlobalConstantBuffers() | | — | 0x00 |
| void UpdateShaderVariablesGlobalCB() | | — | 0x00 |
| void UpdateShaderVariablesXRCB() | | — | 0x00 |
| void UpdateShaderVariablesRaytracingCB() | | — | 0x00 |
| void CopyDepthBufferIfNeeded() | | — | 0x00 |
| void PrepareBuildCoarseStencilParameters() | | — | 0x00 |
| void BuildCoarseStencilAndResolveIfNeeded() | | — | 0x00 |
| void BuildCoarseStencilAndResolveIfNeeded() | | — | 0x00 |
| void ConfigureKeywords() | | — | 0x00 |
| void Render() | | — | 0x00 |
| void PropagateScreenSpaceShadowData() | | — | 0x00 |
| void ExecuteRenderRequest() | | — | 0x00 |
| void GetExposureTexture() | | — | 0x00 |
| void PrepareFinalBlitParameters() | | — | 0x00 |
| void BlitFinalCameraTexture() | | — | 0x00 |
| void SetupCameraProperties() | | — | 0x00 |
| void InitializeGlobalResources() | | — | 0x00 |
| void TryCalculateFrameParameters() | | — | 0x00 |
| void OverrideCullingForRayTracing() | | — | 0x00 |
| void TryCull() | | — | 0x00 |
| void RenderGizmos() | | — | 0x00 |
| void CreateOpaqueRendererListDesc() | | — | 0x00 |
| void CreateOpaqueRendererListDesc() | | — | 0x00 |
| void CreateTransparentRendererListDesc() | | — | 0x00 |
| void CreateTransparentRendererListDesc() | | — | 0x00 |
| void DrawOpaqueRendererList() | | — | 0x00 |
| void DrawTransparentRendererList() | | — | 0x00 |
| void AccumulateDistortion() | | — | 0x00 |
| void RenderDistortion() | | — | 0x00 |
| void PrepareDepthPrepass() | | — | 0x00 |
| void RenderDepthPrepass() | | — | 0x00 |
| void RenderDepthPrepass() | | — | 0x00 |
| void RenderGBuffer() | | — | 0x00 |
| void RenderDBuffer() | | — | 0x00 |
| void DecalNormalPatch() | | — | 0x00 |
| void PrepareDBufferNormalPatchParameters() | | — | 0x00 |
| void DecalNormalPatch() | | — | 0x00 |
| void PrepareMeshDecalsRendererList() | | — | 0x00 |
| void UpdateShaderVariablesGlobalDecal() | | — | 0x00 |
| void PrepareRenderDBufferParameters() | | — | 0x00 |
| void RenderDBuffer() | | — | 0x00 |
| void PrepareForwardEmissiveRendererList() | | — | 0x00 |
| void RenderForwardEmissive() | | — | 0x00 |
| void RenderWireFrame() | | — | 0x00 |
| void RenderDebugViewMaterial() | | — | 0x00 |
| void PrepareTransparencyOverdrawParameters() | | — | 0x00 |
| void RenderTransparencyOverdraw() | | — | 0x00 |
| void RenderTransparencyOverdraw() | | — | 0x00 |
| void PrepareFullScreenDebugParameters() | | — | 0x00 |
| void RenderFullScreenDebug() | | — | 0x00 |
| void RenderFullScreenDebug() | | — | 0x00 |
| void UpdateSkyEnvironment() | | — | 0x00 |
| void RequestSkyEnvironmentUpdate() | | — | 0x00 |
| void RequestStaticSkyUpdate() | | — | 0x00 |
| void PreRenderSky() | | — | 0x00 |
| void RenderSky() | | — | 0x00 |
| void ExportSkyToTexture() | | — | 0x00 |
| void PrepareForwardOpaqueRendererList() | | — | 0x00 |
| void RenderForwardOpaque() | | — | 0x00 |
| void NeedMotionVectorForTransparent() | | — | 0x00 |
| void PrepareForwardTransparentRendererList() | | — | 0x00 |
| void RenderForwardTransparent() | | — | 0x00 |
| void RenderForwardRendererList() | | — | 0x00 |
| void RenderForwardError() | | — | 0x00 |
| void RenderCustomPass() | | — | 0x00 |
| void RenderTransparentDepthPrepass() | | — | 0x00 |
| void RenderRayTracingPrepass() | | — | 0x00 |
| void RenderTransparentDepthPostpass() | | — | 0x00 |
| void RenderLowResTransparent() | | — | 0x00 |
| void RenderObjectsMotionVectors() | | — | 0x00 |
| void RenderCameraMotionVectors() | | — | 0x00 |
| void PrepareSSRParameters() | | — | 0x00 |
| void RenderColorPyramid() | | — | 0x00 |
| void GenerateDepthPyramid() | | — | 0x00 |
| void DownsampleDepthForLowResTransparency() | | — | 0x00 |
| void UpsampleTransparent() | | — | 0x00 |
| void ApplyDebugDisplaySettings() | | — | 0x00 |
| void NeedColorPickerDebug() | | — | 0x00 |
| void PushColorPickerDebugTexture() | | — | 0x00 |
| void NeedExposureDebugMode() | | — | 0x00 |
| void NeedsFullScreenDebugMode() | | — | 0x00 |
| void PushFullScreenLightingDebugTexture() | | — | 0x00 |
| void PushFullScreenExposureDebugTexture() | | — | 0x00 |
| void PushFullScreenDebugTexture() | | — | 0x00 |
| void PushFullScreenDebugTextureMip() | | — | 0x00 |
| void PrepareDebugParameters() | | — | 0x00 |
| void ResolveFullScreenDebug() | | — | 0x00 |
| void ResolveColorPickerDebug() | | — | 0x00 |
| void RenderExposureDebug() | | — | 0x00 |
| void RenderSkyReflectionOverlay() | | — | 0x00 |
| void RenderRayCountOverlay() | | — | 0x00 |
| void RenderDebug() | | — | 0x00 |
| void ClearStencilBuffer() | | — | 0x00 |
| void ClearBuffers() | | — | 0x00 |
| void PreparePostProcess() | | — | 0x00 |
| void RenderPostProcess() | | — | 0x00 |
| void GetAfterPostProcessOffScreenBuffer() | | — | 0x00 |
| void UpdateOffscreenRenderingConstants() | | — | 0x00 |
| void RenderAfterPostProcess() | | — | 0x00 |
| void PrepareSendGeometryBuffersParameters() | | — | 0x00 |
| void SendGeometryGraphicsBuffers() | | — | 0x00 |
| void SendColorGraphicsBuffer() | | — | 0x00 |
| void InitPathTracing() | | — | 0x00 |
| void ReleasePathTracing() | | — | 0x00 |
| void ResetPathTracing() | | — | 0x00 |
| void ComputeDoFConstants() | | — | 0x00 |
| void CheckDirtiness() | | — | 0x00 |
| void PathTracingHistoryBufferAllocatorFunction() | | — | 0x00 |
| void PreparePathTracingParameters() | | — | 0x00 |
| void RenderPathTracing() | | — | 0x00 |
| void RenderPathTracing() | | — | 0x00 |
| void RenderPathTracing() | | — | 0x00 |
| void RenderPathTracing() | | — | 0x00 |
| void DeferredLightingRT() | | — | 0x00 |
| void InitRaytracingDeferred() | | — | 0x00 |
| void ReleaseRayTracingDeferred() | | — | 0x00 |
| void PrepareDeferredLightingRTResources() | | — | 0x00 |
| void BinRays() | | — | 0x00 |
| void RenderRaytracingDeferredLighting() | | — | 0x00 |
| void DirGenRTGI() | | — | 0x00 |
| void UpscaleRTGI() | | — | 0x00 |
| void AdjustRTGIWeight() | | — | 0x00 |
| void RequestRayTracedIndirectDiffuseHistoryTexture() | | — | 0x00 |
| void RenderIndirectDiffusePerformance() | | — | 0x00 |
| void QualityRTGI() | | — | 0x00 |
| void RenderIndirectDiffuseQuality() | | — | 0x00 |
| void RequestIndirectDiffuseHistoryTextureHF() | | — | 0x00 |
| void RequestIndirectDiffuseHistoryTextureLF() | | — | 0x00 |
| void DenoiseRTGI() | | — | 0x00 |
| void RenderRayTracedIndirectDiffuse() | | — | 0x00 |
| void InitRayTracedIndirectDiffuse() | | — | 0x00 |
| void ReleaseRayTracedIndirectDiffuse() | | — | 0x00 |
| void IndirectDiffuseHistoryBufferAllocatorFunction() | | — | 0x00 |
| void RenderRayTracedIndirectDiffuse() | | — | 0x00 |
| void PrepareIndirectDiffuseDeferredLightingRTParameters() | | — | 0x00 |
| void PrepareRTIndirectDiffuseDirGenParameters() | | — | 0x00 |
| void PrepareRTIndirectDiffuseDirGenResources() | | — | 0x00 |
| void RTIndirectDiffuseDirGen() | | — | 0x00 |
| void PrepareRTIndirectDiffuseUpscaleParameters() | | — | 0x00 |
| void PrepareRTIndirectDiffuseUpscaleResources() | | — | 0x00 |
| void RTIndirectDiffuseUpscale() | | — | 0x00 |
| void PrepareAdjustRTIDWeightParametersParameters() | | — | 0x00 |
| void AdjustRTIDWeight() | | — | 0x00 |
| void RenderIndirectDiffusePerformance() | | — | 0x00 |
| void PrepareQualityRTIndirectDiffuseParameters() | | — | 0x00 |
| void PrepareQualityRTIndirectDiffuseResources() | | — | 0x00 |
| void RenderQualityRayTracedIndirectDiffuse() | | — | 0x00 |
| void RenderIndirectDiffuseQuality() | | — | 0x00 |
| void DenoiseIndirectDiffuseBuffer() | | — | 0x00 |
| void InitRayTracingManager() | | — | 0x00 |
| void ReleaseRayTracingManager() | | — | 0x00 |
| void IsValidRayTracedMaterial() | | — | 0x00 |
| void RaytracingManagerCleanupNonRenderGraphResources() | | — | 0x00 |
| void AddInstanceToRAS() | | — | 0x00 |
| void BuildRayTracingAccelerationStructure() | | — | 0x00 |
| void ValidRayTracingHistory() | | — | 0x00 |
| void RayTracingFrameIndex() | | — | 0x00 |
| void RayTracingFrameIndex() | | — | 0x00 |
| void RayTracingLightClusterRequired() | | — | 0x00 |
| void CullForRayTracing() | | — | 0x00 |
| void ReserveRayTracingCookieAtlasSlots() | | — | 0x00 |
| void BuildRayTracingLightData() | | — | 0x00 |
| void EvaluateHistoryValidity() | | — | 0x00 |
| void UpdateShaderVariablesRaytracingLightLoopCB() | | — | 0x00 |
| void RayTracedShadowsRequired() | | — | 0x00 |
| void RayTracedContactShadowsRequired() | | — | 0x00 |
| void RequestAccelerationStructure() | | — | 0x00 |
| void RequestLightCluster() | | — | 0x00 |
| void GatherRayTracingSupport() | | — | 0x00 |
| void get_rayTracingSupportedBySystem() | | — | 0x00 |
| void GetBlueNoiseManager() | | — | 0x00 |
| void GetRayCountManager() | | — | 0x00 |
| void GetTemporalFilter() | | — | 0x00 |
| void GetSimpleDenoiser() | | — | 0x00 |
| void GetSSGIDenoiser() | | — | 0x00 |
| void GetDiffuseDenoiser() | | — | 0x00 |
| void GetReflectionDenoiser() | | — | 0x00 |
| void GetDiffuseShadowDenoiser() | | — | 0x00 |
| void GetRayTracingState() | | — | 0x00 |
| void GetRayTracingClusterState() | | — | 0x00 |
| void AllocateBuffer() | | — | 0x00 |
| void GetRayTracingBuffer() | | — | 0x00 |
| void GetPixelSpreadTangent() | | — | 0x00 |
| void GetPixelSpreadAngle() | | — | 0x00 |
| void InitRecursiveRenderer() | | — | 0x00 |
| void CreateFlagMaskTexture() | | — | 0x00 |
| void PrepareRecursiveRendererParameters() | | — | 0x00 |
| void PrepareRecursiveRendererResources() | | — | 0x00 |
| void RaytracingRecursiveRender() | | — | 0x00 |
| void RaytracingRecursiveRender() | | — | 0x00 |
| void ExecuteRecursiveRendering() | | — | 0x00 |
| void DirGenRTR() | | — | 0x00 |
| void UpscaleRTR() | | — | 0x00 |
| void RequestRayTracedReflectionsHistoryTexture() | | — | 0x00 |
| void RenderReflectionsPerformance() | | — | 0x00 |
| void QualityRTR() | | — | 0x00 |
| void RenderReflectionsQuality() | | — | 0x00 |
| void RenderRayTracedReflections() | | — | 0x00 |
| void InitRayTracedReflections() | | — | 0x00 |
| void ReflectionHistoryBufferAllocatorFunction() | | — | 0x00 |
| void ReleaseRayTracedReflections() | | — | 0x00 |
| void RenderRayTracedReflections() | | — | 0x00 |
| void PrepareRTReflectionDirGenParameters() | | — | 0x00 |
| void PrepareRTReflectionDirGenResources() | | — | 0x00 |
| void RTReflectionDirectionGeneration() | | — | 0x00 |
| void PrepareReflectionDeferredLightingRTParameters() | | — | 0x00 |
| void PrepareRTReflectionUpscaleParameters() | | — | 0x00 |
| void PrepareRTReflectionUpscaleResources() | | — | 0x00 |
| void UpscaleRTReflections() | | — | 0x00 |
| void RenderReflectionsPerformance() | | — | 0x00 |
| void PrepareRTRQualityRenderingParameters() | | — | 0x00 |
| void PrepareRTRQualityRenderingResources() | | — | 0x00 |
| void RenderQualityRayTracedReflections() | | — | 0x00 |
| void RenderReflectionsQuality() | | — | 0x00 |
| void <RenderProbeVolumeDebugOverlay>b__581_0() | | — | 0x00 |
| void <Dispose>g__DisposeProbeCameraPool|950_1() | | — | 0x00 |
| void <Render>g__AddVisibleProbeVisibleIndexIfUpdateIsRequired|964_2() | | — | 0x00 |
| void <Render>g__ComputeVisibility|964_3() | | — | 0x00 |
| void <Render>g__AddHDProbeRenderRequests|964_0() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_0() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_1() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_2() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_3() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_4() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_5() | | — | 0x00 |
| void <ExecuteRenderRequest>g__Callback|966_6() | | — | 0x00 |