Zdexby TheHolyOneZ
18,277 classes
Class

HDCamera

UnityEngine.Rendering.HighDefinition.HDCamera, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 66

OffsetSizeNameTypeFlags
——screenSize<from the binary>
——frustum<from the binary>
——camera<from the binary>
——taaJitter<from the binary>
——mainViewConstants<from the binary>
——colorPyramidHistoryIsValid<from the binary>
——volumetricHistoryIsValid<from the binary>
——volumetricValidFrames<from the binary>
——colorPyramidHistoryValidFrames<from the binary>
——<actualWidth>k__BackingField<from the binary>
——<actualHeight>k__BackingField<from the binary>
——<msaaSamples>k__BackingField<from the binary>
——<frameSettings>k__BackingField<from the binary>
——<volumeStack>k__BackingField<from the binary>
——time<from the binary>
——dofHistoryIsValid<from the binary>
——frustumPlaneEquations<from the binary>
——taaFrameIndex<from the binary>
——taaSharpenStrength<from the binary>
——taaHistorySharpening<from the binary>
——taaAntiFlicker<from the binary>
——taaMotionVectorRejection<from the binary>
——taaAntiRinging<from the binary>
——zBufferParams<from the binary>
——unity_OrthoParams<from the binary>
——projectionParams<from the binary>
——screenParams<from the binary>
——volumeLayerMask<from the binary>
——volumeAnchor<from the binary>
——finalViewport<from the binary>
——colorPyramidHistoryMipCount<from the binary>
——vBufferParams<from the binary>
——volumetricHistoryBuffers<from the binary>
——cameraFrameCount<from the binary>
——animateMaterials<from the binary>
——lastTime<from the binary>
——parentCamera<from the binary>
——shadowHistoryUsage<from the binary>
——historyEffectUsage<from the binary>
——m_LightingOverrideSky<from the binary>
——isPersistent<from the binary>
——<visualSky>k__BackingField<from the binary>
——<lightingSky>k__BackingField<from the binary>
——<skyAmbientMode>k__BackingField<from the binary>
——<xr>k__BackingField<from the binary>
——<isFirstFrame>k__BackingField<from the binary>
——m_PreviousClearColorMode<from the binary>
——<antialiasing>k__BackingField<from the binary>
——<SMAAQuality>k__BackingField<from the binary>
——<TAAQuality>k__BackingField<from the binary>
——resetPostProcessingHistory<from the binary>
——<physicalParameters>k__BackingField<from the binary>
——s_Cameras<from the binary>
——s_Cleanup<from the binary>
——m_AdditionalCameraData<from the binary>
——m_HistoryRTSystem<from the binary>
——m_NumVolumetricBuffersAllocated<from the binary>
——m_AmbientOcclusionResolutionScale<from the binary>
——m_ScreenSpaceAccumulationResolutionScale<from the binary>
——m_AOVHistoryRTSystem<from the binary>
——currentSSRAlgorithm<from the binary>
——m_XRViewConstants<from the binary>
——m_RecorderCaptureActions<from the binary>
——m_RecorderTempRT<from the binary>
——m_RecorderPropertyBlock<from the binary>
——m_OverridePixelRect<from the binary>

Functions 97

SignatureFlagsNativeParams
void get_actualWidth()—0x00
void set_actualWidth()—0x00
void get_actualHeight()—0x00
void set_actualHeight()—0x00
void get_msaaSamples()—0x00
void set_msaaSamples()—0x00
void get_frameSettings()—0x00
void set_frameSettings()—0x00
void get_historyRTHandleProperties()—0x00
void get_volumeStack()—0x00
void set_volumeStack()—0x00
void GetOrCreate()—0x00
void Reset()—0x00
void AllocHistoryFrameRT()—0x00
void GetPreviousFrameRT()—0x00
void GetCurrentFrameRT()—0x00
void get_visualSky()—0x00
void set_visualSky()—0x00
void get_lightingSky()—0x00
void set_lightingSky()—0x00
void get_skyAmbientMode()—0x00
void set_skyAmbientMode()—0x00
void get_xr()—0x00
void set_xr()—0x00
void get_deltaTime()—0x00
void get_nonObliqueProjMatrix()—0x00
void get_isFirstFrame()—0x00
void set_isFirstFrame()—0x00
void get_isMainGameView()—0x00
void get_viewCount()—0x00
void get_clearDepth()—0x00
void get_clearColorMode()—0x00
void get_backgroundColorHDR()—0x00
void get_flipYMode()—0x00
void get_exposureTarget()—0x00
void get_antialiasing()—0x00
void set_antialiasing()—0x00
void get_SMAAQuality()—0x00
void set_SMAAQuality()—0x00
void get_TAAQuality()—0x00
void set_TAAQuality()—0x00
void get_dithering()—0x00
void get_stopNaNs()—0x00
void get_allowDynamicResolution()—0x00
void get_physicalParameters()—0x00
void set_physicalParameters()—0x00
void get_aovRequests()—0x00
void get_probeLayerMask()—0x00
void get_probeRangeCompressionFactor()—0x00
void ValidShadowHistory()—0x00
void PropagateShadowHistory()—0x00
void EffectHistoryValidity()—0x00
void PropagateEffectHistoryValidity()—0x00
void GetCameraFrameCount()—0x00
void get_profilingSampler()—0x00
void .ctor()—0x00
void IsTAAEnabled()—0x00
void IsSSREnabled()—0x00
void IsSSGIEnabled()—0x00
void IsVolumetricReprojectionEnabled()—0x00
void Update()—0x00
void SetReferenceSize()—0x00
void BeginRender()—0x00
void UpdateAllViewConstants()—0x00
void GetPixelCoordToViewDirWS()—0x00
void ClearAll()—0x00
void CleanUnused()—0x00
void ResetAllHistoryRTHandleSystems()—0x00
void UpdateShaderVariablesGlobalCB()—0x00
void UpdateShaderVariablesGlobalCB()—0x00
void UpdateShaderVariablesXRCB()—0x00
void AllocateAmbientOcclusionHistoryBuffer()—0x00
void AllocateScreenSpaceAccumulationHistoryBuffer()—0x00
void ReleaseHistoryFrameRT()—0x00
void ExecuteCaptureActions()—0x00
void ExecuteCaptureActions()—0x00
void UpdateCurrentSky()—0x00
void OverridePixelRect()—0x00
void ResetPixelRect()—0x00
void SetupCurrentMaterialQuality()—0x00
void UpdateAntialiasing()—0x00
void GetXrViewParameters()—0x00
void UpdateAllViewConstants()—0x00
void UpdateAllViewConstants()—0x00
void UpdateViewConstants()—0x00
void UpdateFrustum()—0x00
void UpdateVolumeAndPhysicalParameters()—0x00
void GetJitteredProjectionMatrix()—0x00
void ComputePixelCoordToWorldSpaceViewDirectionMatrix()—0x00
void Dispose()—0x00
void HistoryBufferAllocatorFunction()—0x00
void ReleaseHistoryBuffer()—0x00
void GetPixelRect()—0x00
void GetHistoryRTHandleSystem()—0x00
void BindHistoryRTHandleSystem()—0x00
void GetHistoryRTHandleSystem()—0x00
void .cctor()—0x00