| void .ctor() | | — | 0x00 |
| void InitAtlas() | | — | 0x00 |
| void AddBlitRequestsForUpdatedShadows() | | — | 0x00 |
| void IsEntryEmpty() | | — | 0x00 |
| void IsEntryFull() | | — | 0x00 |
| void FillEntries() | | — | 0x00 |
| void MarkEntries() | | — | 0x00 |
| void CheckSlotAvailability() | | — | 0x00 |
| void FindSlotInAtlas() | | — | 0x00 |
| void GetSlotInAtlas() | | — | 0x00 |
| void GetNextLightIdentifier() | | — | 0x00 |
| void RegisterLight() | | — | 0x00 |
| void EvictLight() | | — | 0x00 |
| void RegisterTransformCacheSlot() | | — | 0x00 |
| void RemoveTransformFromCache() | | — | 0x00 |
| void InsertionSort() | | — | 0x00 |
| void AddLightListToRecordList() | | — | 0x00 |
| void PlaceMultipleShadows() | | — | 0x00 |
| void PerformPlacement() | | — | 0x00 |
| void AssignOffsetsInAtlas() | | — | 0x00 |
| void DefragmentAtlasAndReRender() | | — | 0x00 |
| void LightIsPendingPlacement() | | — | 0x00 |
| void ShadowIsPendingRendering() | | — | 0x00 |
| void ScheduleShadowUpdate() | | — | 0x00 |
| void ScheduleShadowUpdate() | | — | 0x00 |
| void MarkAsRendered() | | — | 0x00 |
| void UpdateResolutionRequest() | | — | 0x00 |
| void NeedRenderingDueToTransformChange() | | — | 0x00 |
| void .cctor() | | — | 0x00 |