Zdexby TheHolyOneZ
18,277 classes
Class

HDAdditionalReflectionData

UnityEngine.Rendering.HighDefinition.HDAdditionalReflectionData, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 11

OffsetSizeNameTypeFlags
——m_LegacyProbe<from the binary>
——k_ReflectionProbeMigration<from the binary>
——m_ReflectionProbeVersion<from the binary>
——m_ObsoleteInfluenceShape<from the binary>
——m_ObsoleteInfluenceSphereRadius<from the binary>
——m_ObsoleteBlendDistancePositive<from the binary>
——m_ObsoleteBlendDistanceNegative<from the binary>
——m_ObsoleteBlendNormalDistancePositive<from the binary>
——m_ObsoleteBlendNormalDistanceNegative<from the binary>
——m_ObsoleteBoxSideFadePositive<from the binary>
——m_ObsoleteBoxSideFadeNegative<from the binary>

Functions 7

SignatureFlagsNativeParams
void get_reflectionProbe()—0x00
void PrepareCulling()—0x00
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalReflectionData.ReflectionProbeVersion>.get_version()—0x00
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalReflectionData.ReflectionProbeVersion>.set_version()—0x00
void Awake()—0x00
void .ctor()—0x00
void .cctor()—0x00