Zdexby TheHolyOneZ
18,277 classes
Class

HDAdditionalCameraData

UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 43

OffsetSizeNameTypeFlags
——m_Version<from the binary>
——k_Migration<from the binary>
——m_ObsoleteRenderingPath<from the binary>
——m_ObsoleteFrameSettings<from the binary>
——m_Camera<from the binary>
——clearColorMode<from the binary>
——backgroundColorHDR<from the binary>
——clearDepth<from the binary>
——volumeLayerMask<from the binary>
——volumeAnchorOverride<from the binary>
——antialiasing<from the binary>
——SMAAQuality<from the binary>
——dithering<from the binary>
——stopNaNs<from the binary>
——taaSharpenStrength<from the binary>
——TAAQuality<from the binary>
——taaHistorySharpening<from the binary>
——taaAntiFlicker<from the binary>
——taaMotionVectorRejection<from the binary>
——taaAntiHistoryRinging<from the binary>
——physicalParameters<from the binary>
——flipYMode<from the binary>
——xrRendering<from the binary>
——fullscreenPassthrough<from the binary>
——allowDynamicResolution<from the binary>
——customRenderingSettings<from the binary>
——invertFaceCulling<from the binary>
——probeLayerMask<from the binary>
——hasPersistentHistory<from the binary>
——customRender<from the binary>
——requestGraphicsBuffer<from the binary>
——exposureTarget<from the binary>
——probeCustomFixedExposure<from the binary>
——m_RenderingPathCustomFrameSettings<from the binary>
——renderingPathCustomFrameSettingsOverrideMask<from the binary>
——defaultFrameSettings<from the binary>
——m_RenderingPathHistory<from the binary>
——profilingSampler<from the binary>
——m_AOVRequestDataCollection<from the binary>
——m_IsDebugRegistered<from the binary>
——m_CameraRegisterName<from the binary>
——<isEditorCameraPreview>k__BackingField<from the binary>
——nonObliqueProjectionGetter<from the binary>

Functions 34

SignatureFlagsNativeParams
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData.Version>.get_version()—0x00
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData.Version>.set_version()—0x00
void Awake()—0x00
void add_customRender()—0x00
void remove_customRender()—0x00
void get_hasCustomRender()—0x00
void add_requestGraphicsBuffer()—0x00
void remove_requestGraphicsBuffer()—0x00
void get_renderingPathCustomFrameSettings()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.get_hasCustomFrameSettings()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.get_frameSettingsMask()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.get_frameSettings()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.get_frameSettingsHistory()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.set_frameSettingsHistory()—0x00
void UnityEngine.Rendering.HighDefinition.IFrameSettingsHistoryContainer.get_panelName()—0x00
void UnityEngine.Rendering.IDebugData.GetReset()—0x00
void SetAOVRequests()—0x00
void get_aovRequests()—0x00
void get_isEditorCameraPreview()—0x00
void set_isEditorCameraPreview()—0x00
void CopyTo()—0x00
void GetNonObliqueProjection()—0x00
void RegisterDebug()—0x00
void UnRegisterDebug()—0x00
void OnEnable()—0x00
void UpdateDebugCameraName()—0x00
void OnDisable()—0x00
void InitDefaultHDAdditionalCameraData()—0x00
void ExecuteCustomRender()—0x00
void GetBufferAccess()—0x00
void GetGraphicsBuffer()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <UnityEngine.Rendering.IDebugData.GetReset>b__70_0()—0x00