Zdexby TheHolyOneZ
18,277 classes
Class

GlobalIllumination

UnityEngine.Rendering.HighDefinition.GlobalIllumination, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 18

OffsetSizeNameTypeFlags
——enable<from the binary>
——depthBufferThickness<from the binary>
——m_RaySteps<from the binary>
——m_FullResolutionSS<from the binary>
——m_FilterRadius<from the binary>
——rayTracing<from the binary>
——layerMask<from the binary>
——mode<from the binary>
——sampleCount<from the binary>
——bounceCount<from the binary>
——m_RayLength<from the binary>
——m_ClampValue<from the binary>
——m_FullResolution<from the binary>
——m_UpscaleRadius<from the binary>
——m_Denoise<from the binary>
——m_HalfResolutionDenoiser<from the binary>
——m_DenoiserRadius<from the binary>
——m_SecondDenoiserPass<from the binary>

Functions 24

SignatureFlagsNativeParams
void UsesQualityMode()—0x00
void .ctor()—0x00
void get_raySteps()—0x00
void set_raySteps()—0x00
void get_fullResolutionSS()—0x00
void set_fullResolutionSS()—0x00
void get_filterRadius()—0x00
void set_filterRadius()—0x00
void get_rayLength()—0x00
void set_rayLength()—0x00
void get_clampValue()—0x00
void set_clampValue()—0x00
void get_fullResolution()—0x00
void set_fullResolution()—0x00
void get_upscaleRadius()—0x00
void set_upscaleRadius()—0x00
void get_denoise()—0x00
void set_denoise()—0x00
void get_halfResolutionDenoiser()—0x00
void set_halfResolutionDenoiser()—0x00
void get_denoiserRadius()—0x00
void set_denoiserRadius()—0x00
void get_secondDenoiserPass()—0x00
void set_secondDenoiserPass()—0x00