| void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.DecalProjector.Version>.get_version() | | — | 0x00 |
| void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.DecalProjector.Version>.set_version() | | — | 0x00 |
| void Awake() | | — | 0x00 |
| void get_material() | | — | 0x00 |
| void set_material() | | — | 0x00 |
| void get_drawDistance() | | — | 0x00 |
| void set_drawDistance() | | — | 0x00 |
| void get_fadeScale() | | — | 0x00 |
| void set_fadeScale() | | — | 0x00 |
| void get_startAngleFade() | | — | 0x00 |
| void set_startAngleFade() | | — | 0x00 |
| void get_endAngleFade() | | — | 0x00 |
| void set_endAngleFade() | | — | 0x00 |
| void get_uvScale() | | — | 0x00 |
| void set_uvScale() | | — | 0x00 |
| void get_uvBias() | | — | 0x00 |
| void set_uvBias() | | — | 0x00 |
| void get_affectsTransparency() | | — | 0x00 |
| void set_affectsTransparency() | | — | 0x00 |
| void get_decalLayerMask() | | — | 0x00 |
| void set_decalLayerMask() | | — | 0x00 |
| void get_offset() | | — | 0x00 |
| void set_offset() | | — | 0x00 |
| void get_size() | | — | 0x00 |
| void set_size() | | — | 0x00 |
| void get_fadeFactor() | | — | 0x00 |
| void set_fadeFactor() | | — | 0x00 |
| void get_rotation() | | — | 0x00 |
| void get_position() | | — | 0x00 |
| void get_decalSize() | | — | 0x00 |
| void get_decalOffset() | | — | 0x00 |
| void get_uvScaleBias() | | — | 0x00 |
| void get_Handle() | | — | 0x00 |
| void set_Handle() | | — | 0x00 |
| void GetCachedDecalData() | | — | 0x00 |
| void InitMaterial() | | — | 0x00 |
| void Reset() | | — | 0x00 |
| void OnEnable() | | — | 0x00 |
| void OnDisable() | | — | 0x00 |
| void add_OnMaterialChange() | | — | 0x00 |
| void remove_OnMaterialChange() | | — | 0x00 |
| void OnValidate() | | — | 0x00 |
| void LateUpdate() | | — | 0x00 |
| void IsValid() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .cctor() | | — | 0x00 |