Zdexby TheHolyOneZ
18,277 classes
Class

CustomPassVolume

UnityEngine.Rendering.HighDefinition.CustomPassVolume, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 11

OffsetSizeNameTypeFlags
——isGlobal<from the binary>
——fadeRadius<from the binary>
——priority<from the binary>
——customPasses<from the binary>
——injectionPoint<from the binary>
——<fadeValue>k__BackingField<from the binary>
——m_ActivePassVolumes<from the binary>
——m_OverlappingPassVolumes<from the binary>
——m_Colliders<from the binary>
——m_OverlappingColliders<from the binary>
——m_InjectionPoints<from the binary>

Functions 23

SignatureFlagsNativeParams
void get_fadeValue()—0x00
void set_fadeValue()—0x00
void get_injectionPoints()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void IsVisible()—0x00
void Execute()—0x00
void Execute()—0x00
void WillExecuteInjectionPoint()—0x00
void CleanupPasses()—0x00
void Register()—0x00
void UnRegister()—0x00
void Update()—0x00
void AggregateCullingParameters()—0x00
void Cull()—0x00
void Cleanup()—0x00
void GetActivePassVolume()—0x00
void GetActivePassVolumes()—0x00
void AddPassOfType()—0x00
void AddPassOfType()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <Update>g__GetVolumeExtent|25_1()—0x00