| void ScreenToGuiPoint() | | — | 0x00 |
| void FaceRaycast() | | — | 0x00 |
| void FaceRaycast() | | — | 0x00 |
| void FaceRaycastBothCullModes() | | — | 0x00 |
| void FaceRaycast() | | — | 0x00 |
| void InverseTransformRay() | | — | 0x00 |
| void MeshRaycast() | | — | 0x00 |
| void MeshRaycast() | | — | 0x00 |
| void PointIsOccluded() | | — | 0x00 |
| void GetRotation() | | — | 0x00 |
| void GetFaceRotation() | | — | 0x00 |
| void GetFaceRotation() | | — | 0x00 |
| void GetEdgeRotation() | | — | 0x00 |
| void GetEdgeRotation() | | — | 0x00 |
| void GetVertexRotation() | | — | 0x00 |
| void GetVertexRotation() | | — | 0x00 |
| void GetActiveElementPosition() | | — | 0x00 |
| void GetActiveElementPosition() | | — | 0x00 |
| void GetActiveElementPosition() | | — | 0x00 |