Zdexby TheHolyOneZ
18,277 classes
Class

Physics

UnityEngine.Physics, UnityEngine.PhysicsModule UnityEngine.PhysicsModule.dll

Members 7

OffsetSizeNameTypeFlags
——k_MaxFloatMinusEpsilon<from the binary>
——IgnoreRaycastLayer<from the binary>
——DefaultRaycastLayers<from the binary>
——AllLayers<from the binary>
——kIgnoreRaycastLayer<from the binary>
——kDefaultRaycastLayers<from the binary>
——kAllLayers<from the binary>

Functions 229

SignatureFlagsNativeParams
void get_minPenetrationForPenalty()—0x00
void set_minPenetrationForPenalty()—0x00
void get_gravity()—0x00
void set_gravity()—0x00
void get_defaultContactOffset()—0x00
void set_defaultContactOffset()—0x00
void get_sleepThreshold()—0x00
void set_sleepThreshold()—0x00
void get_queriesHitTriggers()—0x00
void set_queriesHitTriggers()—0x00
void get_queriesHitBackfaces()—0x00
void set_queriesHitBackfaces()—0x00
void get_bounceThreshold()—0x00
void set_bounceThreshold()—0x00
void get_defaultMaxDepenetrationVelocity()—0x00
void set_defaultMaxDepenetrationVelocity()—0x00
void get_defaultSolverIterations()—0x00
void set_defaultSolverIterations()—0x00
void get_defaultSolverVelocityIterations()—0x00
void set_defaultSolverVelocityIterations()—0x00
void get_bounceTreshold()—0x00
void set_bounceTreshold()—0x00
void get_sleepVelocity()—0x00
void set_sleepVelocity()—0x00
void get_sleepAngularVelocity()—0x00
void set_sleepAngularVelocity()—0x00
void get_maxAngularVelocity()—0x00
void set_maxAngularVelocity()—0x00
void get_solverIterationCount()—0x00
void set_solverIterationCount()—0x00
void get_solverVelocityIterationCount()—0x00
void set_solverVelocityIterationCount()—0x00
void get_penetrationPenaltyForce()—0x00
void set_penetrationPenaltyForce()—0x00
void get_defaultMaxAngularSpeed()—0x00
void set_defaultMaxAngularSpeed()—0x00
void get_defaultPhysicsScene()—0x00
void IgnoreCollision()—0x00
void IgnoreCollision()—0x00
void IgnoreLayerCollision()—0x00
void IgnoreLayerCollision()—0x00
void GetIgnoreLayerCollision()—0x00
void GetIgnoreCollision()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Raycast()—0x00
void Linecast()—0x00
void Linecast()—0x00
void Linecast()—0x00
void Linecast()—0x00
void Linecast()—0x00
void Linecast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void CapsuleCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void SphereCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void BoxCast()—0x00
void Internal_RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastAll()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void RaycastNonAlloc()—0x00
void Query_CapsuleCastAll()—0x00
void CapsuleCastAll()—0x00
void CapsuleCastAll()—0x00
void CapsuleCastAll()—0x00
void CapsuleCastAll()—0x00
void Query_SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void SphereCastAll()—0x00
void OverlapCapsule_Internal()—0x00
void OverlapCapsule()—0x00
void OverlapCapsule()—0x00
void OverlapCapsule()—0x00
void OverlapSphere_Internal()—0x00
void OverlapSphere()—0x00
void OverlapSphere()—0x00
void OverlapSphere()—0x00
void Simulate_Internal()—0x00
void Simulate()—0x00
void get_autoSimulation()—0x00
void set_autoSimulation()—0x00
void SyncTransforms()—0x00
void get_autoSyncTransforms()—0x00
void set_autoSyncTransforms()—0x00
void get_reuseCollisionCallbacks()—0x00
void set_reuseCollisionCallbacks()—0x00
void Query_ComputePenetration()—0x00
void ComputePenetration()—0x00
void Query_ClosestPoint()—0x00
void ClosestPoint()—0x00
void get_interCollisionDistance()—0x00
void set_interCollisionDistance()—0x00
void get_interCollisionStiffness()—0x00
void set_interCollisionStiffness()—0x00
void get_interCollisionSettingsToggle()—0x00
void set_interCollisionSettingsToggle()—0x00
void get_clothGravity()—0x00
void set_clothGravity()—0x00
void OverlapSphereNonAlloc()—0x00
void OverlapSphereNonAlloc()—0x00
void OverlapSphereNonAlloc()—0x00
void CheckSphere_Internal()—0x00
void CheckSphere()—0x00
void CheckSphere()—0x00
void CheckSphere()—0x00
void CapsuleCastNonAlloc()—0x00
void CapsuleCastNonAlloc()—0x00
void CapsuleCastNonAlloc()—0x00
void CapsuleCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void SphereCastNonAlloc()—0x00
void CheckCapsule_Internal()—0x00
void CheckCapsule()—0x00
void CheckCapsule()—0x00
void CheckCapsule()—0x00
void CheckBox_Internal()—0x00
void CheckBox()—0x00
void CheckBox()—0x00
void CheckBox()—0x00
void CheckBox()—0x00
void OverlapBox_Internal()—0x00
void OverlapBox()—0x00
void OverlapBox()—0x00
void OverlapBox()—0x00
void OverlapBox()—0x00
void OverlapBoxNonAlloc()—0x00
void OverlapBoxNonAlloc()—0x00
void OverlapBoxNonAlloc()—0x00
void OverlapBoxNonAlloc()—0x00
void BoxCastNonAlloc()—0x00
void BoxCastNonAlloc()—0x00
void BoxCastNonAlloc()—0x00
void BoxCastNonAlloc()—0x00
void BoxCastNonAlloc()—0x00
void Internal_BoxCastAll()—0x00
void BoxCastAll()—0x00
void BoxCastAll()—0x00
void BoxCastAll()—0x00
void BoxCastAll()—0x00
void BoxCastAll()—0x00
void OverlapCapsuleNonAlloc()—0x00
void OverlapCapsuleNonAlloc()—0x00
void OverlapCapsuleNonAlloc()—0x00
void Internal_RebuildBroadphaseRegions()—0x00
void RebuildBroadphaseRegions()—0x00
void BakeMesh()—0x00
void .ctor()—0x00
void get_gravity_Injected()—0x00
void set_gravity_Injected()—0x00
void get_defaultPhysicsScene_Injected()—0x00
void Internal_RaycastAll_Injected()—0x00
void Query_CapsuleCastAll_Injected()—0x00
void Query_SphereCastAll_Injected()—0x00
void OverlapCapsule_Internal_Injected()—0x00
void OverlapSphere_Internal_Injected()—0x00
void Simulate_Internal_Injected()—0x00
void Query_ComputePenetration_Injected()—0x00
void Query_ClosestPoint_Injected()—0x00
void get_clothGravity_Injected()—0x00
void set_clothGravity_Injected()—0x00
void CheckSphere_Internal_Injected()—0x00
void CheckCapsule_Internal_Injected()—0x00
void CheckBox_Internal_Injected()—0x00
void OverlapBox_Internal_Injected()—0x00
void Internal_BoxCastAll_Injected()—0x00
void Internal_RebuildBroadphaseRegions_Injected()—0x00