| void get_position() | | — | 0x00 |
| void set_position() | | — | 0x00 |
| void get_delta() | | — | 0x00 |
| void set_delta() | | — | 0x00 |
| void get_radius() | | — | 0x00 |
| void set_radius() | | — | 0x00 |
| void get_pressure() | | — | 0x00 |
| void set_pressure() | | — | 0x00 |
| void get_press() | | — | 0x00 |
| void set_press() | | — | 0x00 |
| void get_current() | | — | 0x00 |
| void set_current() | | — | 0x00 |
| void MakeCurrent() | | — | 0x00 |
| void OnRemoved() | | — | 0x00 |
| void FinishSetup() | | — | 0x00 |
| void OnNextUpdate() | | — | 0x00 |
| void OnStateEvent() | | — | 0x00 |
| void UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnNextUpdate() | | — | 0x00 |
| void UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent() | | — | 0x00 |
| void UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.GetStateOffsetForEvent() | | — | 0x00 |
| void .ctor() | | — | 0x00 |