Zdexby TheHolyOneZ
18,277 classes
Class

Mouse

UnityEngine.InputSystem.Mouse, Unity.InputSystem Unity.InputSystem.dll

Members 9

OffsetSizeNameTypeFlags
——<scroll>k__BackingField<from the binary>
——<leftButton>k__BackingField<from the binary>
——<middleButton>k__BackingField<from the binary>
——<rightButton>k__BackingField<from the binary>
——<backButton>k__BackingField<from the binary>
——<forwardButton>k__BackingField<from the binary>
——<clickCount>k__BackingField<from the binary>
——<current>k__BackingField<from the binary>
——s_PlatformMouseDevice<from the binary>

Functions 26

SignatureFlagsNativeParams
void get_scroll()—0x00
void set_scroll()—0x00
void get_leftButton()—0x00
void set_leftButton()—0x00
void get_middleButton()—0x00
void set_middleButton()—0x00
void get_rightButton()—0x00
void set_rightButton()—0x00
void get_backButton()—0x00
void set_backButton()—0x00
void get_forwardButton()—0x00
void set_forwardButton()—0x00
void get_clickCount()—0x00
void set_clickCount()—0x00
void get_current()—0x00
void set_current()—0x00
void MakeCurrent()—0x00
void OnAdded()—0x00
void OnRemoved()—0x00
void WarpCursorPosition()—0x00
void FinishSetup()—0x00
void OnNextUpdate()—0x00
void OnStateEvent()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnNextUpdate()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent()—0x00
void .ctor()—0x00