Zdexby TheHolyOneZ
18,277 classes
Class

InputAction

UnityEngine.InputSystem.InputAction, Unity.InputSystem Unity.InputSystem.dll

Members 17

OffsetSizeNameTypeFlags
——m_Name<from the binary>
——m_Type<from the binary>
——m_ExpectedControlType<from the binary>
——m_Id<from the binary>
——m_Processors<from the binary>
——m_Interactions<from the binary>
——m_SingletonActionBindings<from the binary>
——m_BindingMask<from the binary>
——m_BindingsStartIndex<from the binary>
——m_BindingsCount<from the binary>
——m_ControlStartIndex<from the binary>
——m_ControlCount<from the binary>
——m_ActionIndexInState<from the binary>
——m_ActionMap<from the binary>
——m_OnStarted<from the binary>
——m_OnCanceled<from the binary>
——m_OnPerformed<from the binary>

Functions 43

SignatureFlagsNativeParams
void get_name()—0x00
void get_type()—0x00
void get_id()—0x00
void get_idDontGenerate()—0x00
void get_expectedControlType()—0x00
void set_expectedControlType()—0x00
void get_processors()—0x00
void get_interactions()—0x00
void get_actionMap()—0x00
void get_bindingMask()—0x00
void set_bindingMask()—0x00
void get_bindings()—0x00
void get_controls()—0x00
void get_phase()—0x00
void get_enabled()—0x00
void add_started()—0x00
void remove_started()—0x00
void add_canceled()—0x00
void remove_canceled()—0x00
void add_performed()—0x00
void remove_performed()—0x00
void get_triggered()—0x00
void get_activeControl()—0x00
void get_wantsInitialStateCheck()—0x00
void .ctor()—0x00
void .ctor()—0x00
void Dispose()—0x00
void ToString()—0x00
void Enable()—0x00
void Disable()—0x00
void Clone()—0x00
void System.ICloneable.Clone()—0x00
void ReadValue()—0x00
void ReadValueAsObject()—0x00
void get_isSingletonAction()—0x00
void get_currentState()—0x00
void MakeSureIdIsInPlace()—0x00
void GenerateId()—0x00
void GetOrCreateActionMap()—0x00
void CreateInternalActionMapForSingletonAction()—0x00
void FindEffectiveBindingMask()—0x00
void BindingIndexOnActionToBindingIndexOnMap()—0x00
void BindingIndexOnMapToBindingIndexOnAction()—0x00