Zdexby TheHolyOneZ
18,277 classes
Class

TextureDesc

UnityEngine.Experimental.Rendering.RenderGraphModule.TextureDesc, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 27

OffsetSizeNameTypeFlags
——sizeMode<from the binary>
——width<from the binary>
——height<from the binary>
——slices<from the binary>
——scale<from the binary>
——func<from the binary>
——depthBufferBits<from the binary>
——colorFormat<from the binary>
——filterMode<from the binary>
——wrapMode<from the binary>
——dimension<from the binary>
——enableRandomWrite<from the binary>
——useMipMap<from the binary>
——autoGenerateMips<from the binary>
——isShadowMap<from the binary>
——anisoLevel<from the binary>
——mipMapBias<from the binary>
——enableMSAA<from the binary>
——msaaSamples<from the binary>
——bindTextureMS<from the binary>
——useDynamicScale<from the binary>
——memoryless<from the binary>
——name<from the binary>
——fastMemoryDesc<from the binary>
——fallBackToBlackTexture<from the binary>
——clearBuffer<from the binary>
——clearColor<from the binary>

Functions 6

SignatureFlagsNativeParams
void InitDefaultValues()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void GetHashCode()—0x00