| void get_current() | | — | 0x00 |
| void set_current() | | — | 0x00 |
| void get_sendNavigationEvents() | | — | 0x00 |
| void set_sendNavigationEvents() | | — | 0x00 |
| void get_pixelDragThreshold() | | — | 0x00 |
| void set_pixelDragThreshold() | | — | 0x00 |
| void get_currentInputModule() | | — | 0x00 |
| void get_firstSelectedGameObject() | | — | 0x00 |
| void set_firstSelectedGameObject() | | — | 0x00 |
| void get_currentSelectedGameObject() | | — | 0x00 |
| void get_lastSelectedGameObject() | | — | 0x00 |
| void get_isFocused() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void UpdateModules() | | — | 0x00 |
| void get_alreadySelecting() | | — | 0x00 |
| void SetSelectedGameObject() | | — | 0x00 |
| void get_baseEventDataCache() | | — | 0x00 |
| void SetSelectedGameObject() | | — | 0x00 |
| void RaycastComparer() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void IsPointerOverGameObject() | | — | 0x00 |
| void IsPointerOverGameObject() | | — | 0x00 |
| void OnEnable() | | — | 0x00 |
| void OnDisable() | | — | 0x00 |
| void TickModules() | | — | 0x00 |
| void OnApplicationFocus() | | — | 0x00 |
| void Update() | | — | 0x00 |
| void ChangeEventModule() | | — | 0x00 |
| void ToString() | | — | 0x00 |
| void .cctor() | | — | 0x00 |