Zdexby TheHolyOneZ
18,277 classes
Class

Inflater

Unity.IO.Compression.Inflater, Unity.IO.Compression Unity.IO.Compression.dll

Members 28

OffsetSizeNameTypeFlags
——extraLengthBits<from the binary>
——lengthBase<from the binary>
——distanceBasePosition<from the binary>
——codeOrder<from the binary>
——staticDistanceTreeTable<from the binary>
——output<from the binary>
——input<from the binary>
——literalLengthTree<from the binary>
——distanceTree<from the binary>
——state<from the binary>
——hasFormatReader<from the binary>
——bfinal<from the binary>
——blockType<from the binary>
——blockLengthBuffer<from the binary>
——blockLength<from the binary>
——length<from the binary>
——distanceCode<from the binary>
——extraBits<from the binary>
——loopCounter<from the binary>
——literalLengthCodeCount<from the binary>
——distanceCodeCount<from the binary>
——codeLengthCodeCount<from the binary>
——codeArraySize<from the binary>
——lengthCode<from the binary>
——codeList<from the binary>
——codeLengthTreeCodeLength<from the binary>
——codeLengthTree<from the binary>
——formatReader<from the binary>

Functions 13

SignatureFlagsNativeParams
void .ctor()—0x00
void SetFileFormatReader()—0x00
void Reset()—0x00
void SetInput()—0x00
void Finished()—0x00
void get_AvailableOutput()—0x00
void NeedsInput()—0x00
void Inflate()—0x00
void Decode()—0x00
void DecodeUncompressedBlock()—0x00
void DecodeBlock()—0x00
void DecodeDynamicBlockHeader()—0x00
void .cctor()—0x00