Zdexby TheHolyOneZ
18,277 classes
Class

StatsOps

Unity.Barracuda.StatsOps, Unity.Barracuda Unity.Barracuda.dll

Members 3

OffsetSizeNameTypeFlags
——m_Ops<from the binary>
——m_Alu<from the binary>
——m_Mem<from the binary>

Functions 84

SignatureFlagsNativeParams
void .ctor()—0x00
void PrepareModel()—0x00
void PreExecuteLayer()—0x00
void Unity.Barracuda.IOps.Dense()—0x00
void Unity.Barracuda.IOps.Conv2D()—0x00
void Unity.Barracuda.IOps.DepthwiseConv2D()—0x00
void Unity.Barracuda.IOps.Conv2DTrans()—0x00
void Unity.Barracuda.IOps.Upsample2D()—0x00
void Unity.Barracuda.IOps.Resample2D()—0x00
void Unity.Barracuda.IOps.DepthToSpace()—0x00
void Unity.Barracuda.IOps.SpaceToDepth()—0x00
void Unity.Barracuda.IOps.MaxPool2D()—0x00
void Unity.Barracuda.IOps.AvgPool2D()—0x00
void Unity.Barracuda.IOps.GlobalMaxPool2D()—0x00
void Unity.Barracuda.IOps.GlobalAvgPool2D()—0x00
void Unity.Barracuda.IOps.Border2D()—0x00
void Unity.Barracuda.IOps.Pad2DReflect()—0x00
void Unity.Barracuda.IOps.Pad2DSymmetric()—0x00
void Unity.Barracuda.IOps.Pad2DEdge()—0x00
void Unity.Barracuda.IOps.ScaleBias()—0x00
void Unity.Barracuda.IOps.Normalization()—0x00
void Unity.Barracuda.IOps.LRN()—0x00
void Unity.Barracuda.IOps.Dropout()—0x00
void Unity.Barracuda.IOps.RandomNormal()—0x00
void Unity.Barracuda.IOps.RandomUniform()—0x00
void Unity.Barracuda.IOps.Multinomial()—0x00
void Unity.Barracuda.IOps.OneHot()—0x00
void Unity.Barracuda.IOps.Relu()—0x00
void Unity.Barracuda.IOps.Softmax()—0x00
void Unity.Barracuda.IOps.LogSoftmax()—0x00
void Unity.Barracuda.IOps.Tanh()—0x00
void Unity.Barracuda.IOps.Sigmoid()—0x00
void Unity.Barracuda.IOps.Relu6()—0x00
void Unity.Barracuda.IOps.Elu()—0x00
void Unity.Barracuda.IOps.LeakyRelu()—0x00
void Unity.Barracuda.IOps.Selu()—0x00
void Unity.Barracuda.IOps.PRelu()—0x00
void Unity.Barracuda.IOps.Swish()—0x00
void Unity.Barracuda.IOps.Abs()—0x00
void Unity.Barracuda.IOps.Neg()—0x00
void Unity.Barracuda.IOps.Ceil()—0x00
void Unity.Barracuda.IOps.Clip()—0x00
void Unity.Barracuda.IOps.Floor()—0x00
void Unity.Barracuda.IOps.Reciprocal()—0x00
void Unity.Barracuda.IOps.Pow()—0x00
void Unity.Barracuda.IOps.Exp()—0x00
void Unity.Barracuda.IOps.Log()—0x00
void Unity.Barracuda.IOps.Sqrt()—0x00
void Unity.Barracuda.IOps.Add()—0x00
void Unity.Barracuda.IOps.Sub()—0x00
void Unity.Barracuda.IOps.Mul()—0x00
void Unity.Barracuda.IOps.Div()—0x00
void Unity.Barracuda.IOps.Pow()—0x00
void Unity.Barracuda.IOps.Min()—0x00
void Unity.Barracuda.IOps.Max()—0x00
void Unity.Barracuda.IOps.Mean()—0x00
void Unity.Barracuda.IOps.ReduceMax()—0x00
void Unity.Barracuda.IOps.ReduceMean()—0x00
void Unity.Barracuda.IOps.ReduceMin()—0x00
void Unity.Barracuda.IOps.ReduceProd()—0x00
void Unity.Barracuda.IOps.ReduceSum()—0x00
void Unity.Barracuda.IOps.Greater()—0x00
void Unity.Barracuda.IOps.GreaterEqual()—0x00
void Unity.Barracuda.IOps.Less()—0x00
void Unity.Barracuda.IOps.LessEqual()—0x00
void Unity.Barracuda.IOps.Equal()—0x00
void Unity.Barracuda.IOps.LogicalOr()—0x00
void Unity.Barracuda.IOps.LogicalAnd()—0x00
void Unity.Barracuda.IOps.LogicalXor()—0x00
void Unity.Barracuda.IOps.LogicalNot()—0x00
void Unity.Barracuda.IOps.Flatten()—0x00
void Unity.Barracuda.IOps.Reshape()—0x00
void Unity.Barracuda.IOps.Expand()—0x00
void Unity.Barracuda.IOps.Transpose()—0x00
void Unity.Barracuda.IOps.Gather()—0x00
void Unity.Barracuda.IOps.Concat()—0x00
void Unity.Barracuda.IOps.StridedSlice()—0x00
void Unity.Barracuda.IOps.Copy()—0x00
void Unity.Barracuda.IOps.Prepare()—0x00
void Unity.Barracuda.IOps.ResetAllocator()—0x00
void ToString()—0x00
void Elementwise()—0x00
void ElementwiseBroadcast()—0x00
void Reduce()—0x00