Zdexby TheHolyOneZ
18,277 classes
Class

ApplicationState

Tool7.ApplicationStack.ApplicationState, ApplicationStackAssembly ApplicationStackAssembly.dll

Members 13

OffsetSizeNameTypeFlags
——MAX_PRIORITY<from the binary>
——STATE_CURRENT_ID<from the binary>
——_stateID<from the binary>
——_currentExecutionCoroutine<from the binary>
——_isStarted<from the binary>
——_isEnded<from the binary>
——_isPaused<from the binary>
——_onStateStarted<from the binary>
——_onStateStartedOrResumed<from the binary>
——_onStateEndedOrPaused<from the binary>
——_onStateEnded<from the binary>
——_onStateResumed<from the binary>
——_onStatePaused<from the binary>

Functions 29

SignatureFlagsNativeParams
void get_Priority()—0x00
void get_IsModal()—0x00
void get_StateID()—0x00
void get_IsUpdating()—0x00
void get_IsStarted()—0x00
void get_IsEnded()—0x00
void get_IsPaused()—0x00
void get_IsGameplayState()—0x00
void StartExecutionCoroutine()—0x00
void Execute()—0x00
void StopExecutionCoroutine()—0x00
void ApplyStateOverride()—0x00
void StartState()—0x00
void EndState()—0x00
void CleanupState()—0x00
void OnAddedOnStack()—0x00
void OnRemovedFromStack()—0x00
void OnStateStarted()—0x00
void OnStateUpdate()—0x00
void OnStateEnded()—0x00
void OnStatePaused()—0x00
void OnStateResumed()—0x00
void OnStateStartedOrResumed()—0x00
void OnStateEndedOrPaused()—0x00
void KillDebug()—0x00
void WaitUntilWeAreTheActiveState()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <WaitUntilWeAreTheActiveState>b__46_0()—0x00