Zdexby TheHolyOneZ
18,277 classes
Class

ShaderUtilities

TMPro.ShaderUtilities, Unity.TextMeshPro Unity.TextMeshPro.dll

Members 68

OffsetSizeNameTypeFlags
——ID_MainTex<from the binary>
——ID_FaceTex<from the binary>
——ID_FaceColor<from the binary>
——ID_FaceDilate<from the binary>
——ID_Shininess<from the binary>
——ID_UnderlayColor<from the binary>
——ID_UnderlayOffsetX<from the binary>
——ID_UnderlayOffsetY<from the binary>
——ID_UnderlayDilate<from the binary>
——ID_UnderlaySoftness<from the binary>
——ID_UnderlayOffset<from the binary>
——ID_UnderlayIsoPerimeter<from the binary>
——ID_WeightNormal<from the binary>
——ID_WeightBold<from the binary>
——ID_OutlineTex<from the binary>
——ID_OutlineWidth<from the binary>
——ID_OutlineSoftness<from the binary>
——ID_OutlineColor<from the binary>
——ID_Outline2Color<from the binary>
——ID_Outline2Width<from the binary>
——ID_Padding<from the binary>
——ID_GradientScale<from the binary>
——ID_ScaleX<from the binary>
——ID_ScaleY<from the binary>
——ID_PerspectiveFilter<from the binary>
——ID_Sharpness<from the binary>
——ID_TextureWidth<from the binary>
——ID_TextureHeight<from the binary>
——ID_BevelAmount<from the binary>
——ID_GlowColor<from the binary>
——ID_GlowOffset<from the binary>
——ID_GlowPower<from the binary>
——ID_GlowOuter<from the binary>
——ID_GlowInner<from the binary>
——ID_LightAngle<from the binary>
——ID_EnvMap<from the binary>
——ID_EnvMatrix<from the binary>
——ID_EnvMatrixRotation<from the binary>
——ID_MaskCoord<from the binary>
——ID_ClipRect<from the binary>
——ID_MaskSoftnessX<from the binary>
——ID_MaskSoftnessY<from the binary>
——ID_VertexOffsetX<from the binary>
——ID_VertexOffsetY<from the binary>
——ID_UseClipRect<from the binary>
——ID_StencilID<from the binary>
——ID_StencilOp<from the binary>
——ID_StencilComp<from the binary>
——ID_StencilReadMask<from the binary>
——ID_StencilWriteMask<from the binary>
——ID_ShaderFlags<from the binary>
——ID_ScaleRatio_A<from the binary>
——ID_ScaleRatio_B<from the binary>
——ID_ScaleRatio_C<from the binary>
——Keyword_Bevel<from the binary>
——Keyword_Glow<from the binary>
——Keyword_Underlay<from the binary>
——Keyword_Ratios<from the binary>
——Keyword_MASK_SOFT<from the binary>
——Keyword_MASK_HARD<from the binary>
——Keyword_MASK_TEX<from the binary>
——Keyword_Outline<from the binary>
——ShaderTag_ZTestMode<from the binary>
——ShaderTag_CullMode<from the binary>
——m_clamp<from the binary>
——isInitialized<from the binary>
——k_ShaderRef_MobileSDF<from the binary>
——k_ShaderRef_MobileBitmap<from the binary>

Functions 9

SignatureFlagsNativeParams
void get_ShaderRef_MobileSDF()—0x00
void get_ShaderRef_MobileBitmap()—0x00
void .cctor()—0x00
void GetShaderPropertyIDs()—0x00
void UpdateShaderRatios()—0x00
void GetFontExtent()—0x00
void IsMaskingEnabled()—0x00
void GetPadding()—0x00
void GetPadding()—0x00