Zdexby TheHolyOneZ
18,277 classes
Class

IKEffector

RootMotion.FinalIK.IKEffector, FinalIK FinalIK.dll

Members 32

OffsetSizeNameTypeFlags
——bone<from the binary>
——target<from the binary>
——positionWeight<from the binary>
——rotationWeight<from the binary>
——position<from the binary>
——rotation<from the binary>
——positionOffset<from the binary>
——<isEndEffector>k__BackingField<from the binary>
——effectChildNodes<from the binary>
——maintainRelativePositionWeight<from the binary>
——childBones<from the binary>
——planeBone1<from the binary>
——planeBone2<from the binary>
——planeBone3<from the binary>
——planeRotationOffset<from the binary>
——posW<from the binary>
——rotW<from the binary>
——localPositions<from the binary>
——usePlaneNodes<from the binary>
——animatedPlaneRotation<from the binary>
——animatedPosition<from the binary>
——firstUpdate<from the binary>
——chainIndex<from the binary>
——nodeIndex<from the binary>
——plane1ChainIndex<from the binary>
——plane1NodeIndex<from the binary>
——plane2ChainIndex<from the binary>
——plane2NodeIndex<from the binary>
——plane3ChainIndex<from the binary>
——plane3NodeIndex<from the binary>
——childChainIndexes<from the binary>
——childNodeIndexes<from the binary>

Functions 15

SignatureFlagsNativeParams
void GetNode()—0x00
void get_isEndEffector()—0x00
void set_isEndEffector()—0x00
void PinToBone()—0x00
void .ctor()—0x00
void .ctor()—0x00
void IsValid()—0x00
void Initiate()—0x00
void ResetOffset()—0x00
void SetToTarget()—0x00
void OnPreSolve()—0x00
void OnPostWrite()—0x00
void GetPlaneRotation()—0x00
void Update()—0x00
void GetPosition()—0x00