Zdexby TheHolyOneZ
18,277 classes
Class

AimIKJ

RootMotion.FinalIK.AimIKJ, FinalIK FinalIK.dll

Members 23

OffsetSizeNameTypeFlags
——target<from the binary>
——poleTarget<from the binary>
——aimTransform<from the binary>
——axisX<from the binary>
——axisY<from the binary>
——axisZ<from the binary>
——poleAxisX<from the binary>
——poleAxisY<from the binary>
——poleAxisZ<from the binary>
——weight<from the binary>
——poleWeight<from the binary>
——tolerance<from the binary>
——maxIterations<from the binary>
——clampWeight<from the binary>
——clampSmoothing<from the binary>
——useRotationLimits<from the binary>
——XY<from the binary>
——bones<from the binary>
——<initiated>k__BackingField<from the binary>
——animator<from the binary>
——graph<from the binary>
——IKPlayable<from the binary>
——job<from the binary>

Functions 10

SignatureFlagsNativeParams
void get_initiated()—0x00
void set_initiated()—0x00
void get_axis()—0x00
void set_axis()—0x00
void get_poleAxis()—0x00
void set_poleAxis()—0x00
void OnEnable()—0x00
void Update()—0x00
void OnDisable()—0x00
void .ctor()—0x00