Zdexby TheHolyOneZ
18,277 classes
Class

CharacterThirdPerson

RootMotion.Demos.CharacterThirdPerson, Assembly-CSharp-firstpass Assembly-CSharp-firstpass.dll

Members 57

OffsetSizeNameTypeFlags
——characterAnimation<from the binary>
——userControl<from the binary>
——cam<from the binary>
——moveMode<from the binary>
——smoothPhysics<from the binary>
——smoothAccelerationTime<from the binary>
——linearAccelerationSpeed<from the binary>
——platformFriction<from the binary>
——groundStickyEffect<from the binary>
——maxVerticalVelocityOnGround<from the binary>
——velocityToGroundTangentWeight<from the binary>
——lookInCameraDirection<from the binary>
——turnSpeed<from the binary>
——stationaryTurnSpeedMlp<from the binary>
——smoothJump<from the binary>
——airSpeed<from the binary>
——airControl<from the binary>
——jumpPower<from the binary>
——jumpRepeatDelayTime<from the binary>
——doubleJumpEnabled<from the binary>
——doubleJumpPowerMlp<from the binary>
——wallRunLayers<from the binary>
——wallRunMaxLength<from the binary>
——wallRunMinMoveMag<from the binary>
——wallRunMinVelocityY<from the binary>
——wallRunRotationSpeed<from the binary>
——wallRunMaxRotationAngle<from the binary>
——wallRunWeightSpeed<from the binary>
——crouchCapsuleScaleMlp<from the binary>
——<onGround>k__BackingField<from the binary>
——animState<from the binary>
——moveDirection<from the binary>
——animator<from the binary>
——normal<from the binary>
——platformVelocity<from the binary>
——platformAngularVelocity<from the binary>
——hit<from the binary>
——jumpLeg<from the binary>
——jumpEndTime<from the binary>
——forwardMlp<from the binary>
——groundDistance<from the binary>
——lastAirTime<from the binary>
——stickyForce<from the binary>
——wallNormal<from the binary>
——moveDirectionVelocity<from the binary>
——wallRunWeight<from the binary>
——lastWallRunWeight<from the binary>
——fixedDeltaTime<from the binary>
——fixedDeltaPosition<from the binary>
——fixedDeltaRotation<from the binary>
——fixedFrame<from the binary>
——wallRunEndTime<from the binary>
——gravity<from the binary>
——verticalVelocity<from the binary>
——velocityY<from the binary>
——doubleJumped<from the binary>
——jumpReleased<from the binary>

Functions 18

SignatureFlagsNativeParams
void get_onGround()—0x00
void set_onGround()—0x00
void Start()—0x00
void OnAnimatorMove()—0x00
void Move()—0x00
void FixedUpdate()—0x00
void Update()—0x00
void LateUpdate()—0x00
void MoveFixed()—0x00
void WallRun()—0x00
void CanWallRun()—0x00
void GetMoveDirection()—0x00
void Rotate()—0x00
void GetForwardDirection()—0x00
void Jump()—0x00
void JumpSmooth()—0x00
void GroundCheck()—0x00
void .ctor()—0x00