Zdexby TheHolyOneZ
18,277 classes
Class

ControlRemappingDemo1

Rewired.Demos.ControlRemappingDemo1, Assembly-CSharp Assembly-CSharp.dll

Members 23

OffsetSizeNameTypeFlags
——defaultModalWidth<from the binary>
——defaultModalHeight<from the binary>
——assignmentTimeout<from the binary>
——dialog<from the binary>
——inputMapper<from the binary>
——conflictFoundEventData<from the binary>
——guiState<from the binary>
——busy<from the binary>
——pageGUIState<from the binary>
——selectedPlayer<from the binary>
——selectedMapCategoryId<from the binary>
——selectedController<from the binary>
——selectedMap<from the binary>
——showMenu<from the binary>
——startListening<from the binary>
——actionScrollPos<from the binary>
——calibrateScrollPos<from the binary>
——actionQueue<from the binary>
——setupFinished<from the binary>
——initialized<from the binary>
——isCompiling<from the binary>
——style_wordWrap<from the binary>
——style_centeredBox<from the binary>

Functions 61

SignatureFlagsNativeParams
void Awake()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void Initialize()—0x00
void Setup()—0x00
void Subscribe()—0x00
void Unsubscribe()—0x00
void OnGUI()—0x00
void HandleMenuControl()—0x00
void Close()—0x00
void Open()—0x00
void DrawInitialScreen()—0x00
void DrawPage()—0x00
void DrawPlayerSelector()—0x00
void DrawMouseAssignment()—0x00
void DrawJoystickSelector()—0x00
void DrawControllerSelector()—0x00
void DrawCalibrateButton()—0x00
void DrawMapCategories()—0x00
void DrawCategoryActions()—0x00
void DrawActionAssignmentButton()—0x00
void DrawInvertButton()—0x00
void DrawAddActionMapButton()—0x00
void ShowDialog()—0x00
void DrawModalWindow()—0x00
void DrawModalWindow_OkayOnly()—0x00
void DrawElementAssignmentWindow()—0x00
void DrawElementAssignmentProtectedConflictWindow()—0x00
void DrawElementAssignmentNormalConflictWindow()—0x00
void DrawReassignOrRemoveElementAssignmentWindow()—0x00
void DrawFallbackJoystickIdentificationWindow()—0x00
void DrawCalibrationWindow()—0x00
void DialogResultCallback()—0x00
void GetScreenCenteredRect()—0x00
void EnqueueAction()—0x00
void ProcessQueue()—0x00
void ProcessJoystickAssignmentChange()—0x00
void ProcessElementAssignmentChange()—0x00
void ProcessRemoveOrReassignElementAssignment()—0x00
void ProcessRemoveElementAssignment()—0x00
void ProcessAddOrReplaceElementAssignment()—0x00
void ProcessElementAssignmentConflictCheck()—0x00
void ProcessFallbackJoystickIdentification()—0x00
void ProcessCalibration()—0x00
void PlayerSelectionChanged()—0x00
void ControllerSelectionChanged()—0x00
void ClearControllerSelection()—0x00
void ClearMapSelection()—0x00
void ResetAll()—0x00
void ClearWorkingVars()—0x00
void SetGUIStateStart()—0x00
void SetGUIStateEnd()—0x00
void JoystickConnected()—0x00
void JoystickPreDisconnect()—0x00
void JoystickDisconnected()—0x00
void OnConflictFound()—0x00
void OnStopped()—0x00
void IdentifyAllJoysticks()—0x00
void CheckRecompile()—0x00
void RecompileWindow()—0x00
void .ctor()—0x00