Zdexby TheHolyOneZ
18,277 classes
Class

SnapshotMeshAnimation

FSG.MeshAnimator.Snapshot.SnapshotMeshAnimation, MeshAnimator.Runtime MeshAnimator.Runtime.dll

Members 14

OffsetSizeNameTypeFlags
——GeneratedFrames<from the binary>
——preGenerateFrames<from the binary>
——meshNormalMode<from the binary>
——recalculateNormalsOnRotation<from the binary>
——compressedFrameData<from the binary>
——frames<from the binary>
——totalFrames<from the binary>
——generatedMeshes<from the binary>
——completelyGenerated<from the binary>
——decompressedFrameData<from the binary>
——lastRotation<from the binary>
——mainThreadActions<from the binary>
——meshInfoCache<from the binary>
——VectorComparer<from the binary>

Functions 19

SignatureFlagsNativeParams
void get_Frames()—0x00
void get_TotalFrames()—0x00
void get_frameData()—0x00
void Awake()—0x00
void OnEnable()—0x00
void SetFrameData()—0x00
void SetFrameData()—0x00
void DisplayFrame()—0x00
void GenerateFrames()—0x00
void GenerateFrame()—0x00
void GetFrame()—0x00
void Reset()—0x00
void DisplayFrame()—0x00
void CheckFullGeneration()—0x00
void GenerateFrameInternal()—0x00
void RecalculateNormals()—0x00
void RecalculateNormals()—0x00
void .ctor()—0x00
void .cctor()—0x00