Class
MeshAnimatorBase
Members 35
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | baseMesh | <from the binary> | |
| — | — | speed | <from the binary> | |
| — | — | updateWhenOffscreen | <from the binary> | |
| — | — | playAutomatically | <from the binary> | |
| — | — | resetOnEnable | <from the binary> | |
| — | — | eventReciever | <from the binary> | |
| — | — | FPS | <from the binary> | |
| — | — | skipLastLoopFrame | <from the binary> | |
| — | — | <OnAnimationFinished>k__BackingField | <from the binary> | |
| — | — | <OnFrameUpdated>k__BackingField | <from the binary> | |
| — | — | <OnVisibilityChanged>k__BackingField | <from the binary> | |
| — | — | currentFrame | <from the binary> | |
| — | — | LODCamera | <from the binary> | |
| — | — | LODLevels | <from the binary> | |
| — | — | nextTick | <from the binary> | |
| — | — | meshFilter | <from the binary> | |
| — | — | meshRenderer | <from the binary> | |
| — | — | currentAnimation | <from the binary> | |
| — | — | currentAnimIndex | <from the binary> | |
| — | — | isVisible | <from the binary> | |
| — | — | lastFrameTime | <from the binary> | |
| — | — | pingPong | <from the binary> | |
| — | — | isPaused | <from the binary> | |
| — | — | currentAnimTime | <from the binary> | |
| — | — | queuedAnims | <from the binary> | |
| — | — | currentLodLevel | <from the binary> | |
| — | — | mTransform | <from the binary> | |
| — | — | childMap | <from the binary> | |
| — | — | initialized | <from the binary> | |
| — | — | previousEventFrame | <from the binary> | |
| — | — | hasExposedTransforms | <from the binary> | |
| — | — | hasLODCamera | <from the binary> | |
| — | — | nextLODCheck | <from the binary> | |
| — | — | animationCount | <from the binary> | |
| — | — | exposedTransformCrossfade | <from the binary> |
Functions 49
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_defaultAnimation() | — | 0x00 | |
| void set_defaultAnimation() | — | 0x00 | |
| void get_animations() | — | 0x00 | |
| void get_OnAnimationFinished() | — | 0x00 | |
| void set_OnAnimationFinished() | — | 0x00 | |
| void get_OnFrameUpdated() | — | 0x00 | |
| void set_OnFrameUpdated() | — | 0x00 | |
| void get_OnVisibilityChanged() | — | 0x00 | |
| void set_OnVisibilityChanged() | — | 0x00 | |
| void get_MeshRenderer() | — | 0x00 | |
| void get_MeshFilter() | — | 0x00 | |
| void get_Animations() | — | 0x00 | |
| void get_NextTick() | — | 0x00 | |
| void Start() | — | 0x00 | |
| void OnBecameVisible() | — | 0x00 | |
| void OnBecameInvisible() | — | 0x00 | |
| void OnEnable() | — | 0x00 | |
| void OnDisable() | — | 0x00 | |
| void OnDestroy() | — | 0x00 | |
| void AddMeshCount() | — | 0x00 | |
| void RemoveMeshCount() | — | 0x00 | |
| void FireAnimationEvents() | — | 0x00 | |
| void MatrixLerp() | — | 0x00 | |
| void DisplayFrame() | — | 0x00 | |
| void OnAnimationCompleted() | — | 0x00 | |
| void StartCrossfade() | — | 0x00 | |
| void ReturnCrossfadeToPool() | — | 0x00 | |
| void OnCurrentAnimationChanged() | — | 0x00 | |
| void SetAnimations() | — | 0x00 | |
| void StoreAdditionalMeshData() | — | 0x00 | |
| void UpdateTick() | — | 0x00 | |
| void Play() | — | 0x00 | |
| void Play() | — | 0x00 | |
| void Play() | — | 0x00 | |
| void PlayRandom() | — | 0x00 | |
| void PlayQueued() | — | 0x00 | |
| void Pause() | — | 0x00 | |
| void RestartAnim() | — | 0x00 | |
| void Crossfade() | — | 0x00 | |
| void Crossfade() | — | 0x00 | |
| void Crossfade() | — | 0x00 | |
| void Crossfade() | — | 0x00 | |
| void PrepopulateCrossfadePool() | — | 0x00 | |
| void SetTime() | — | 0x00 | |
| void SetTimeNormalized() | — | 0x00 | |
| void GetClip() | — | 0x00 | |
| void DisplayFrame() | — | 0x00 | |
| void IsPlaying() | — | 0x00 | |
| void .ctor() | — | 0x00 |