Zdexby TheHolyOneZ
18,277 classes
Class

SideObjectLog

EasyRoads3Dv3.SideObjectLog, EasyRoads3Dv3 EasyRoads3Dv3.dll

Members 168

OffsetSizeNameTypeFlags
——version<from the binary>
——name<from the binary>
——id<from the binary>
——timestamp<from the binary>
——objectType<from the binary>
——gameobjectGUID<from the binary>
——textureGUID<from the binary>
——m_distance<from the binary>
——uvx<from the binary>
——uvy<from the binary>
——position<from the binary>
——splinePosition<from the binary>
——selectedRotation<from the binary>
——randomYAxisMinRotation<from the binary>
——randomYAxisMaxRotation<from the binary>
——nodeList<from the binary>
——uvs<from the binary>
——uvDistances<from the binary>
——clampUVs<from the binary>
——clampUVY<from the binary>
——clampUVYValue<from the binary>
——terrainUVs<from the binary>
——reverseUVs<from the binary>
——totalDistance<from the binary>
——snapList<from the binary>
——snapWeightList<from the binary>
——colorList<from the binary>
——gameobjectStartGUID<from the binary>
——gameobjectEndGUID<from the binary>
——align<from the binary>
——alignPoint<from the binary>
——weld<from the binary>
——combine<from the binary>
——combineInstantiated<from the binary>
——markerActive<from the binary>
——uvType<from the binary>
——uv<from the binary>
——randomObjects<from the binary>
——forwardStartOffset<from the binary>
——sidewaysOffset<from the binary>
——density<from the binary>
——goPath<from the binary>
——startPath<from the binary>
——endPath<from the binary>
——texturePath<from the binary>
——terrainTree<from the binary>
——minScale<from the binary>
——maxScale<from the binary>
——childOrderActive<from the binary>
——childOrder<from the binary>
——meshBoundsAlignment<from the binary>
——xPosition<from the binary>
——xPosition2<from the binary>
——relativeTo<from the binary>
——yPosition<from the binary>
——yRotation<from the binary>
——oldSidwaysDistance<from the binary>
——sidewaysDistanceUpdate<from the binary>
——uvYRound<from the binary>
——adjustUV<from the binary>
——collider<from the binary>
——boxcollider<from the binary>
——tangents<from the binary>
——sourceObject<from the binary>
——flipMesh<from the binary>
——startObject<from the binary>
——endObject<from the binary>
——connectionObject<from the binary>
——material<from the binary>
——meshObjects<from the binary>
——boxSize<from the binary>
——boxOffset<from the binary>
——includeStartSegment<from the binary>
——startSegmentOffset<from the binary>
——includeStartEdgeTris<from the binary>
——includeEndSegment<from the binary>
——endSegmentOffset<from the binary>
——includeEndEdgeTris<from the binary>
——adjustToRoadWidth<from the binary>
——xOffset<from the binary>
——startOffset<from the binary>
——endOffset<from the binary>
——defaultStartOffset<from the binary>
——defaultEndOffset<from the binary>
——totalZDistance<from the binary>
——middleZDistance<from the binary>
——startZDistance<from the binary>
——endZDistance<from the binary>
——minStartZ<from the binary>
——maxStartZ<from the binary>
——minMiddleZ<from the binary>
——maxMiddleZ<from the binary>
——minEndZ<from the binary>
——maxEndZ<from the binary>
——smoothStart<from the binary>
——smoothMiddle<from the binary>
——smoothEnd<from the binary>
——targetObject<from the binary>
——bridgeObject<from the binary>
——tunnelObject<from the binary>
——snapToTerrain<from the binary>
——layer<from the binary>
——deformationObject<from the binary>
——isStatic<from the binary>
——castShadows<from the binary>
——scaleToRoad<from the binary>
——splitInBatches<from the binary>
——randomRotation<from the binary>
——randomMinRotation<from the binary>
——randomMaxRotation<from the binary>
——minRandomRotationDistance<from the binary>
——maxRandomRotationDistance<from the binary>
——randomXPosition<from the binary>
——randomMinXPosition<from the binary>
——randomMaxXPosition<from the binary>
——minRandomXPositionDistance<from the binary>
——maxRandomXPositionDistance<from the binary>
——boxColliderScale<from the binary>
——randomYPosition<from the binary>
——randomMinYPosition<from the binary>
——randomMaxYPosition<from the binary>
——minRandomYPositionDistance<from the binary>
——maxRandomYPositionDistance<from the binary>
——bridgeHeight<from the binary>
——markerSplineController<from the binary>
——bridgeLength<from the binary>
——deformationOffset<from the binary>
——markerIndent<from the binary>
——markerSurrounding<from the binary>
——indentController<from the binary>
——excludeTerrainSplats<from the binary>
——scale<from the binary>
——indentExt<from the binary>
——category<from the binary>
——densityMap<from the binary>
——densitySize<from the binary>
——densitySize2<from the binary>
——densityStrength<from the binary>
——densityStrength2<from the binary>
——terrainNormal<from the binary>
——terrainNormal2<from the binary>
——childObjects<from the binary>
——autoGenerate<from the binary>
——heightThreshold<from the binary>
——autogenerateStartOffset<from the binary>
——autogenerateEndOffset<from the binary>
——snapIndents<from the binary>
——snapIndentWidth<from the binary>
——cutHoles<from the binary>
——innerStartOffset<from the binary>
——innerEndOffset<from the binary>
——ignoredForRetainingWalls<from the binary>
——heightMaxThreshold<from the binary>
——heightMaxStartThreshold<from the binary>
——heightMaxEndThreshold<from the binary>
——xThresholdDistance<from the binary>
——angleThreshold<from the binary>
——connectionRatio<from the binary>
——retainingWall<from the binary>
——surroundingControl<from the binary>
——indentControl<from the binary>
——nodeListMirrored<from the binary>
——uvsMirrored<from the binary>
——snapWeightListMirrored<from the binary>
——colorListMirrored<from the binary>
——hasVertexColors<from the binary>
——deformationOffsetForward<from the binary>
——deformationOffsetSideways<from the binary>

Functions 2

SignatureFlagsNativeParams
void OOCDQODCDO()—0x00
void .ctor()—0x00