Zdexby TheHolyOneZ
18,277 classes
Class

ERModularRoad

EasyRoads3Dv3.ERModularRoad, EasyRoads3Dv3 EasyRoads3Dv3.dll

Members 251

OffsetSizeNameTypeFlags
——baseScript<from the binary>
——roadName<from the binary>
——locked<from the binary>
——roadType<from the binary>
——rt<from the binary>
——isCustomRoadSet<from the binary>
——isCustomRoad<from the binary>
——markers<from the binary>
——tmpMarkers<from the binary>
——markersExt<from the binary>
——tmpMarkersExt<from the binary>
——tValues<from the binary>
——roadWidth<from the binary>
——faceDistance<from the binary>
——angleTreshold<from the binary>
——closedTrack<from the binary>
——minNodeDistance<from the binary>
——nodeWithinRange<from the binary>
——uvTiling<from the binary>
——planarUVs<from the binary>
——flipNormals<from the binary>
——defaultLeftSidewalk<from the binary>
——defaultRightSidewalk<from the binary>
——leftSidewalkActive<from the binary>
——rightSidewalkActive<from the binary>
——leftSidewalks<from the binary>
——rightSidewalks<from the binary>
——exitRoads<from the binary>
——selectedExit<from the binary>
——randomnessFlag<from the binary>
——randomnessMarkerFlag<from the binary>
——randomYPosition<from the binary>
——randomMinYPosition<from the binary>
——randomMaxYPosition<from the binary>
——minRandomYPositionDistance<from the binary>
——maxRandomYPositionDistance<from the binary>
——randomMinRotation<from the binary>
——randomMaxRotation<from the binary>
——minRandomRotationDistance<from the binary>
——maxRandomRotationDistance<from the binary>
——vegetationStudioMaskLineActive<from the binary>
——vegetationStudioGrassPerimeter<from the binary>
——vegetationStudioPlantPerimeter<from the binary>
——vegetationStudioTreePerimeter<from the binary>
——vegetationStudioObjectPerimeter<from the binary>
——vegetationStudioLargeObjectPerimeter<from the binary>
——vegetationStudioBiomeMaskActive<from the binary>
——vegetationStudioBiomeMaskDistance<from the binary>
——vegetationStudioBiomeMaskBlendDistance<from the binary>
——vegetationStudioBiomeMaskNoiseScale<from the binary>
——vertsStats<from the binary>
——trisStats<from the binary>
——indent<from the binary>
——surrounding<from the binary>
——followTerrainContours<from the binary>
——terrainContoursOffset<from the binary>
——roadShape<from the binary>
——roadShapeIntsStart<from the binary>
——roadShapeIntsEnd<from the binary>
——roadShapeIntsStartFull<from the binary>
——roadShapeIntsEndFull<from the binary>
——roadShapeString<from the binary>
——roadShapeReversedString<from the binary>
——roadShapeMatchCount<from the binary>
——geoReversed<from the binary>
——roadShapeCols<from the binary>
——subSegments<from the binary>
——nodeDistance<from the binary>
——roadShapeUVs<from the binary>
——roadShapeUVs2<from the binary>
——doConnectionTri<from the binary>
——randomRotations<from the binary>
——hardEdge<from the binary>
——roadShapeMaterialInts<from the binary>
——subMeshCount<from the binary>
——roadShapeMaterialIntCounts<from the binary>
——controlPoints<from the binary>
——splinePoints<from the binary>
——distances<from the binary>
——markerInts<from the binary>
——insertSplinePoints<from the binary>
——soSplinePoints<from the binary>
——soSplinePointsLeft<from the binary>
——soSplinePointsRight<from the binary>
——soSplinePointsLeftClamped<from the binary>
——soSplinePointsRightClamped<from the binary>
——OCCCDODDQD<from the binary>
——OQOCQQOOCC<from the binary>
——bendAngles<from the binary>
——meshVecs<from the binary>
——meshUVs<from the binary>
——meshUVs2<from the binary>
——tris<from the binary>
——surfaceMeshVecs<from the binary>
——leftIndentVecs<from the binary>
——rightIndentVecs<from the binary>
——middleIndentVecs<from the binary>
——leftSurroundingVecs<from the binary>
——rightSurroundingVecs<from the binary>
——leftIndentVecsSV<from the binary>
——rightIndentVecsSV<from the binary>
——bridgeElement<from the binary>
——vecsBelowTerrain<from the binary>
——treeVecs<from the binary>
——detailVecs<from the binary>
——vegetationTris<from the binary>
——doLeftSurrounding<from the binary>
——doRightSurrounding<from the binary>
——totalDistance<from the binary>
——nodeSplinePoint<from the binary>
——totalDistanceString<from the binary>
——startPrefabScript<from the binary>
——endPrefabScript<from the binary>
——startConnectionSegment<from the binary>
——startConnectionFlag<from the binary>
——endConnectionSegment<from the binary>
——endConnectionFlag<from the binary>
——startSegmentIntAdjusted<from the binary>
——endSegmentIntAdjusted<from the binary>
——tCrossingConnected<from the binary>
——roadMaterial<from the binary>
——roadMaterials<from the binary>
——roadPhysicsMaterial<from the binary>
——roadPhysicsMaterials<from the binary>
——startDir<from the binary>
——endDir<from the binary>
——startAngle<from the binary>
——endAngle<from the binary>
——ᙃ<from the binary>
——ᙄ<from the binary>
——startbendLeftRight<from the binary>
——endbendLeftRight<from the binary>
——connectionAdjustDistanceStart<from the binary>
——connectionAdjustDistanceEnd<from the binary>
——pivotp<from the binary>
——p1<from the binary>
——p2<from the binary>
——p3<from the binary>
——p4<from the binary>
——p5<from the binary>
——p6<from the binary>
——p7<from the binary>
——cp1<from the binary>
——cp2<from the binary>
——cp3<from the binary>
——cp4<from the binary>
——cp5<from the binary>
——cp6<from the binary>
——cp7<from the binary>
——cp8<from the binary>
——cp9<from the binary>
——cpcenter<from the binary>
——p1Circle<from the binary>
——p2Circle<from the binary>
——cpradius<from the binary>
——cpangle<from the binary>
——dp1<from the binary>
——dp2<from the binary>
——dp3<from the binary>
——dp4<from the binary>
——segPoints<from the binary>
——testPoints<from the binary>
——testPoints2<from the binary>
——OOOQODCODD<from the binary>
——OCOQOCOCOQ<from the binary>
——endLeft<from the binary>
——endRight<from the binary>
——testmesh<from the binary>
——surfaceMesh<from the binary>
——sv1<from the binary>
——sv2<from the binary>
——prefabIndentLeft<from the binary>
——prefabIndentRight<from the binary>
——roadIndent1<from the binary>
——OCQOQDDDOC<from the binary>
——ODCCCOQDCC<from the binary>
——OCDQOQCQDQ<from the binary>
——OQCODCDQDD<from the binary>
——OCDQQCQCOC<from the binary>
——ODCDCDCDDO<from the binary>
——tmpPerpCP<from the binary>
——tmpCP<from the binary>
——ᙅ<from the binary>
——4AAAA<from the binary>
——splinePos<from the binary>
——camHeight<from the binary>
——flyOverPoints<from the binary>
——splinePosV3<from the binary>
——markerDistances<from the binary>
——osmRoadType<from the binary>
——soData<from the binary>
——soDataExt<from the binary>
——sideObjectNames<from the binary>
——selectedSO<from the binary>
——rebuildSos<from the binary>
——sosCleared<from the binary>
——isSideObject<from the binary>
——startOffsetActiveMarker<from the binary>
——endOffsetActiveMarker<from the binary>
——leftToCenterPerc<from the binary>
——road<from the binary>
——splatMapActive<from the binary>
——splatIndex<from the binary>
——expandLevel<from the binary>
——smoothLevel<from the binary>
——splatOpacity<from the binary>
——layer<from the binary>
——isStatic<from the binary>
——tag<from the binary>
——castShadow<from the binary>
——fadeInFlag<from the binary>
——fadeInDistance<from the binary>
——fadeOutFlag<from the binary>
——fadeOutDistance<from the binary>
——doSurroundingSurfaces<from the binary>
——terrainDeformation<from the binary>
——snapToTerrain<from the binary>
——soSectionList1<from the binary>
——soSectionList2<from the binary>
——soSectionList3<from the binary>
——soSectionList4<from the binary>
——soSectionList5<from the binary>
——soSectionList6<from the binary>
——soSectionList7<from the binary>
——soSectionList8<from the binary>
——snapVertices<from the binary>
——snapOffset<from the binary>
——hasMeshCollider<from the binary>
——isUpdated<from the binary>
——QDDDQODQQDQDQQD<from the binary>
——uv4Type<from the binary>
——detailDistance<from the binary>
——startDecalCollapsed<from the binary>
——startDecal<from the binary>
——endDecal<from the binary>
——startDecalPrefab<from the binary>
——startDecalPrefabSource<from the binary>
——endDecalCollapsed<from the binary>
——endDecalPrefab<from the binary>
——endDecalPrefabSource<from the binary>
——startDecalID<from the binary>
——endDecalID<from the binary>
——lastForward<from the binary>
——roadUpdate<from the binary>
——bounds<from the binary>
——debugVecs<from the binary>
——debugFloats<from the binary>
——exitExtrudeEnd<from the binary>
——exitFixedEnd<from the binary>
——exitSplitEnd<from the binary>
——laneData<from the binary>

Functions 55

SignatureFlagsNativeParams
void OCCQDCOQDC()—0x00
void OCCOQOQDQO()—0x00
void OQQQCDOCCC()—0x00
void GetRoadWidth()—0x00
void OCCOOODQCQ()—0x00
void GetInsertPointExt()—0x00
void OOCCQOCQDD()—0x00
void ODCOQDCDCC()—0x00
void ODODQCQODC()—0x00
void ODDQODODOQ()—0x00
void HandleAddMarkerAtStart()—0x00
void OQODDDDODQ()—0x00
void ODDDOQCCQD()—0x00
void PrintRoadShape()—0x00
void OQOCQODDDD()—0x00
void OCCOCCDQOD()—0x00
void OCQCCCCQQQ()—0x00
void ODOODDQQDD()—0x00
void OOCOOQDDDO()—0x00
void OCQOCDQQQD()—0x00
void OOCDQCOCQD()—0x00
void OOQDQQQQDQ()—0x00
void AdjustNormals()—0x00
void AdjustPrefabNormals()—0x00
void OOCDQCQCQC()—0x00
void OQOQQQQOOQ()—0x00
void OCQDODOQQQ()—0x00
void ODODQDOCQC()—0x00
void ODCOOCOCCQ()—0x00
void InterpolateSurfaces()—0x00
void OQCQQCDODD()—0x00
void ODQOCDCQOO()—0x00
void OCCQQDOCOQ()—0x00
void ODDCQODQOD()—0x00
void OCOCQOQDCD()—0x00
void OCOQCCQQOD()—0x00
void RoadSmoothness()—0x00
void GetRoadShapeValues()—0x00
void GetSurfaceValues()—0x00
void ODOQCDCDOO()—0x00
void ODDQCCQCOC()—0x00
void ERSetSideObjectOffset()—0x00
void ODDQCCQCOC()—0x00
void OCCODOCQCQ()—0x00
void OQQDQOQQCO()—0x00
void OCODCCOQOC()—0x00
void ODCOQDQQQC()—0x00
void OOQDDDCOOC()—0x00
void OQCOQQQCOQ()—0x00
void OQQQOOQCOC()—0x00
void SetMarkerShape()—0x00
void ODQDOQQDOQ()—0x00
void ERGetIndentAlignment()—0x00
void GetRoadType()—0x00
void .ctor()—0x00