Zdexby TheHolyOneZ
18,277 classes
Class

UICursorStandaloneInputModule

Cooldhands.UICursorStandaloneInputModule, Assembly-CSharp Assembly-CSharp.dll

Members 15

OffsetSizeNameTypeFlags
——m_HideHardwarePointer<from the binary>
——referenceResolutionWidth<from the binary>
——m_PrevActionTime<from the binary>
——m_LastMoveVector<from the binary>
——m_ConsecutiveMoveCount<from the binary>
——m_LastMousePosition<from the binary>
——m_MousePosition<from the binary>
——m_CurrentFocusedGameObject<from the binary>
——m_InputPointerEvent<from the binary>
——m_lastGameObjectOver<from the binary>
——m_SubmitButton<from the binary>
——m_CancelButton<from the binary>
——m_InputActionsPerSecond<from the binary>
——m_RepeatDelay<from the binary>
——m_ForceModuleActive<from the binary>

Functions 42

SignatureFlagsNativeParams
void .ctor()—0x00
void get_inputMode()—0x00
void get_allowActivationOnMobileDevice()—0x00
void set_allowActivationOnMobileDevice()—0x00
void get_HideHardwarePointer()—0x00
void set_HideHardwarePointer()—0x00
void get_forceModuleActive()—0x00
void set_forceModuleActive()—0x00
void get_inputActionsPerSecond()—0x00
void set_inputActionsPerSecond()—0x00
void get_repeatDelay()—0x00
void set_repeatDelay()—0x00
void get_submitButton()—0x00
void set_submitButton()—0x00
void get_cancelButton()—0x00
void set_cancelButton()—0x00
void set_CursorPosition()—0x00
void get_CursorPosition()—0x00
void ShouldIgnoreEventsOnNoFocus()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnClickPress()—0x00
void SetCursorPosition()—0x00
void UpdateModule()—0x00
void ProcessOverGameObject()—0x00
void ReleaseMouse()—0x00
void IsModuleSupported()—0x00
void ShouldActivateModule()—0x00
void ActivateModule()—0x00
void DeactivateModule()—0x00
void Process()—0x00
void ProcessTouchEvents()—0x00
void ProcessTouchPress()—0x00
void SendSubmitEventToSelectedObject()—0x00
void GetRawMoveVector()—0x00
void SendMoveEventToSelectedObject()—0x00
void ProcessMouseEvent()—0x00
void ForceAutoSelect()—0x00
void ProcessMouseEvent()—0x00
void SendUpdateEventToSelectedObject()—0x00
void ProcessMousePress()—0x00
void GetCurrentFocusedGameObject()—0x00