Zdexby TheHolyOneZ
18,277 classes
Class

Connect4

Connect4, MinigameAssembly MinigameAssembly.dll

Members 23

OffsetSizeNameTypeFlags
——_origin<from the binary>
——_playOrigin<from the binary>
——_token1<from the binary>
——_token2<from the binary>
——_relatedInteraction<from the binary>
——_cam<from the binary>
——_winSound<from the binary>
——_loseSound<from the binary>
——_drawSound<from the binary>
——_width<from the binary>
——_height<from the binary>
——_cellSize<from the binary>
——_playerPlayFirst<from the binary>
——_movementActionId<from the binary>
——_validateActionId<from the binary>
——_iaFight<from the binary>
——_onGameStarted<from the binary>
——_onGameEnded<from the binary>
——_onDraw<from the binary>
——_currentPlayToken<from the binary>
——_currentPlayPosition<from the binary>
——_tokens<from the binary>
——_ia<from the binary>

Functions 21

SignatureFlagsNativeParams
void OnManagedInit()—0x00
void SetDifficulty()—0x00
void StartGame()—0x00
void ResetTokens()—0x00
void Game()—0x00
void PlayerTurn()—0x00
void MakePlayTokenFall()—0x00
void MoveToken()—0x00
void IATurn()—0x00
void SpawnToken()—0x00
void CalculateGameStatus()—0x00
void Is4Connected()—0x00
void IsWithinTheBoard()—0x00
void IsPlayDestinationWithinTheBoard()—0x00
void GetPosition()—0x00
void GetPlayPosition()—0x00
void GetFallingYPosition()—0x00
void GetNextRightPlayToken()—0x00
void GetNextLeftPlayToken()—0x00
void OnDrawGizmosSelected()—0x00
void .ctor()—0x00