Zdexby TheHolyOneZ
18,277 classes
Class

RoadSystem

BlueEyes.Road.RoadSystem, RoadSystemAssembly RoadSystemAssembly.dll

Members 19

OffsetSizeNameTypeFlags
——INIT_SPAWNER_PER_FRAME<from the binary>
——_terrainGenerator<from the binary>
——_roadElements<from the binary>
——_spawnDistance<from the binary>
——_roadTerrainBrain<from the binary>
——_currentBiome<from the binary>
——_path<from the binary>
——_driveSettings<from the binary>
——_roadPivotTransform<from the binary>
——_skyboxParametersOverride<from the binary>
——_meshGenerators<from the binary>
——_offsetVector<from the binary>
——_offsetRotation<from the binary>
——_skyBaseRotation<from the binary>
——_roadInitialized<from the binary>
——_spawnersToInit<from the binary>
——_terrainHasAlreadyBeenInitialized<from the binary>
——_isInit<from the binary>
——_onEnableRoadSystem<from the binary>

Functions 25

SignatureFlagsNativeParams
void get_RegisteredCallback()—0x00
void add__onEnableRoadSystem()—0x00
void remove__onEnableRoadSystem()—0x00
void get_OffsetVector()—0x00
void get_OffsetRotation()—0x00
void get_Path()—0x00
void get_DriveSettings()—0x00
void set_DriveSettings()—0x00
void get_TerrainHasAlreadyBeenInitialized()—0x00
void OnManagedEnable()—0x00
void OnManagedDisable()—0x00
void OnDestroy()—0x00
void OnManagedUpdate()—0x00
void InitializeSystem()—0x00
void OnBeforeSceneUnload()—0x00
void AddSpawnerToPopulate()—0x00
void MoveEnvironment()—0x00
void RegisterRoadElement()—0x00
void UnregisterRoadElement()—0x00
void InitializeTerrain()—0x00
void ResetInitialStuff()—0x00
void IsReady()—0x00
void GetName()—0x00
void .ctor()—0x00
void .cctor()—0x00