Zdexby TheHolyOneZ
18,277 classes
Class

InteractionUI

BlueEyes.Interactions.InteractionUI, InteractionAssembly InteractionAssembly.dll

Members 43

OffsetSizeNameTypeFlags
——_settings<from the binary>
——_rectTransform<from the binary>
——_group<from the binary>
——_label<from the binary>
——_effectsAnchor<from the binary>
——_layoutElement<from the binary>
——_exitEcho<from the binary>
——_probaRollAudio<from the binary>
——_probaSuccessAudio<from the binary>
——_probaFailureAudio<from the binary>
——_background<from the binary>
——_backgroundExtension<from the binary>
——_backgroundImage<from the binary>
——_backgroundPool<from the binary>
——_shadow<from the binary>
——_shred<from the binary>
——_sweep<from the binary>
——_exitAnchor<from the binary>
——_exitEchoPrefab<from the binary>
——_exitEchoes<from the binary>
——_mainLayoutGroup<from the binary>
——_modifiersLayoutGroup<from the binary>
——_modifierParent<from the binary>
——_modifierRect<from the binary>
——_exit<from the binary>
——_charisma<from the binary>
——_money<from the binary>
——_items<from the binary>
——_interaction<from the binary>
——_interactionLocked<from the binary>
——_originalParent<from the binary>
——_localOffset<from the binary>
——_isPinged<from the binary>
——_isBeingSendToPool<from the binary>
——_currentRollInteraction<from the binary>
——_rollResult<from the binary>
——_animOffset<from the binary>
——_fadeInTween<from the binary>
——_sweepTween<from the binary>
——_colorSequence<from the binary>
——_selectedSequence<from the binary>
——_sendToPoolSequence<from the binary>
——_sendToPoolCallback<from the binary>

Functions 52

SignatureFlagsNativeParams
void get_RegisteredCallback()—0x00
void get_MyRectTransform()—0x00
void get_BackgroundRectTransform()—0x00
void get_MyInteraction()—0x00
void get_Locked()—0x00
void get_IsBeingSendToPool()—0x00
void SetSelected()—0x00
void SetInteraction()—0x00
void PingUI()—0x00
void SetRollProbability()—0x00
void Sweep()—0x00
void KillSweep()—0x00
void Lock()—0x00
void UnLock()—0x00
void SelectLock()—0x00
void AddTextConstraintUI()—0x00
void AddSpriteConstraintUI()—0x00
void AddExitSpriteConstraintUI()—0x00
void ShowModifiers()—0x00
void SetColor()—0x00
void UpdateBackgroundRect()—0x00
void StartSendToPool()—0x00
void OnSentToPool()—0x00
void OnRemovedFromPool()—0x00
void KillSendToPoolSequences()—0x00
void DoPing()—0x00
void DoExitEcho()—0x00
void DoProbability()—0x00
void DoUnknownProba()—0x00
void DoProbabilityPing()—0x00
void DoDiscard()—0x00
void DoDisappear()—0x00
void DoSendToPool()—0x00
void Awake()—0x00
void OnManagedUpdate()—0x00
void ResetInitialStuff()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <SetSelected>b__54_0()—0x00
void <StartSendToPool>b__70_0()—0x00
void <DoExitEcho>b__75_0()—0x00
void <DoProbability>b__76_0()—0x00
void <DoProbability>b__76_1()—0x00
void <DoProbability>b__76_2()—0x00
void <DoProbability>b__76_3()—0x00
void <DoProbability>b__76_4()—0x00
void <DoUnknownProba>b__77_0()—0x00
void <DoUnknownProba>b__77_1()—0x00
void <DoUnknownProba>b__77_2()—0x00
void <DoUnknownProba>b__77_3()—0x00
void <DoProbabilityPing>b__78_0()—0x00
void <DoProbabilityPing>b__78_1()—0x00