Zdexby TheHolyOneZ
18,277 classes
Class

PlayerBlueEyes

BlueEyes.Entities.PlayerBlueEyes, CharacterController CharacterController.dll

Members 31

OffsetSizeNameTypeFlags
——IGNORE_FOV<from the binary>
——_controller<from the binary>
——_fps<from the binary>
——_virtualCamera<from the binary>
——_virtualCameraCrouched<from the binary>
——_virtualCameraStanding<from the binary>
——_cameraFreezeToggle<from the binary>
——_positionFreezeToggle<from the binary>
——_crouchFreezeToggle<from the binary>
——_canCrouch<from the binary>
——_zoomFactor<from the binary>
——_zoomSpeed<from the binary>
——_lookAtRaycaster<from the binary>
——_yCenterCrouched<from the binary>
——_heightCrouched<from the binary>
——_yCenterStanding<from the binary>
——_heightStanding<from the binary>
——_speedReferenceMinDistance<from the binary>
——_speedReferenceMaxDistance<from the binary>
——_pinInfos<from the binary>
——_freezed<from the binary>
——_isCrouched<from the binary>
——_crouchIsFreezed<from the binary>
——_defaultFov<from the binary>
——_currentSpeedReference<from the binary>
——_walkingDefaultSpeed<from the binary>
——_runingDefaultSpeed<from the binary>
——_overrideLookAt<from the binary>
——_registeredCallback<from the binary>
——_instance<from the binary>
——_onColliderStateChanged<from the binary>

Functions 45

SignatureFlagsNativeParams
void get_IsPlayer()—0x00
void get_RegisteredCallback()—0x00
void get_Instance()—0x00
void set_Instance()—0x00
void add__onColliderStateChanged()—0x00
void remove__onColliderStateChanged()—0x00
void OnManagedInit()—0x00
void OnManagedDisable()—0x00
void OnManagedUpdate()—0x00
void FreezePosition()—0x00
void FreezeCamera()—0x00
void FreezeCrouch()—0x00
void Freeze()—0x00
void FreezeMouse()—0x00
void FreezeCrouch()—0x00
void InstantLookAt()—0x00
void LookAtInDuration()—0x00
void LookAtInDurationCoroutine()—0x00
void LookAtInDuration()—0x00
void LookAtInDurationCoroutine()—0x00
void LookAtWorldRotation()—0x00
void LookAtWorldRotationCoroutine()—0x00
void Teleport()—0x00
void LerpPosition()—0x00
void LerpPositionVector3()—0x00
void SetCrouch()—0x00
void CanStandUp()—0x00
void SetControllableCamera()—0x00
void SetControllerState()—0x00
void GetControllerState()—0x00
void RegisterDebug()—0x00
void OnDrawGizmos()—0x00
void TeleportInternal()—0x00
void Sit()—0x00
void StandUp()—0x00
void SetSpeedReference()—0x00
void UpdateSpeedReference()—0x00
void SetSpeedFactor()—0x00
void ResetZoom()—0x00
void SetCanRun()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <Teleport>b__58_0()—0x00
void <LerpPosition>b__59_0()—0x00
void <LerpPositionVector3>b__60_0()—0x00