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118,319 functions in GameSettingsAssemly.dll
- .ctor<>c__DisplayClass6_0
- .ctor<>c__DisplayClass6_1
- .ctor<InitializeFeature>d__6
- .ctorPlatformFeatureSettings
- .ctorGameSettingData
- .ctorGameSettings
- .ctorGameSettingValue
- .ctorGameSettingValueBase`1
- .ctorGameSettingValueBase`1
- .ctorGameSettingValueFloat
- .ctorGameSettingValueFloat
- .ctorGameSettingValueBoolean
- .ctorGameSettingValueBoolean
- .ctorBinding
- .ctorGameSettingValueBinding
- .ctorGameSettingBase
- .ctorGameSetting`1
- .ctorGameSettingToggle
- .ctorGameSettingSlider
- .ctorGameSettingMultipleValues`1
- .ctorGameSettingBinding
- <>n__0PlatformFeatureSettings
- <InitializeFeature>b__0<>c__DisplayClass6_0
- <InitializeFeature>b__1<>c__DisplayClass6_0
- <InitializeFeature>b__2<>c__DisplayClass6_0
- <InitializeFeature>b__3<>c__DisplayClass6_1
- <InitializeFeature>b__4<>c__DisplayClass6_1
- ApplyIGameSettingValueIGameSettingMultiple
- ApplyIGameSettingValueGameSettingMultipleValues`1
- ApplyStateGameSetting`1
- ApplyStateFromSettingsGameSettingBase
- ApplyStateFromSettingsGameSetting`1
- ConvertFromStringIGameSettingValue
- ConvertFromStringGameSettingValue
- ConvertFromStringGameSettingValueFloat
- ConvertFromStringGameSettingValueBoolean
- ConvertFromStringGameSettingValueBinding
- ConvertToStringIGameSettingValue
- ConvertToStringGameSettingValue
- ConvertToStringGameSettingValueFloat
- ConvertToStringGameSettingValueBoolean
- ConvertToStringGameSettingValueBinding
- EqualsGameSettingValue
- get_CurrentSettingsPlatformFeatureSettings
- get_GetMaxValueGameSettingSlider
- get_GetMinValueGameSettingSlider
- get_GetPossibleValuesIGameSettingMultiple
- get_GetPossibleValuesGameSettingMultipleValues`1
- GetCurrentVersionGameSettings
- GetDataGameSettingData
- GetDebugInfosPlatformFeatureSettings
- GetDebugInfosGameSettingBase
- GetDefaultStateGameSetting`1
- GetIdGameSettingBase
- GetIGameSettingValueFromSettingsIGameSettingMultiple
- GetIGameSettingValueFromSettingsGameSettingMultipleValues`1
- GetRebindableActionByActionIdGameSettingBinding
- GetSaveFileVersionGameSettings
- GetSettingPlatformFeatureSettings
- GetSettingDataGameSettings
- GetValueFromSettingsGameSetting`1
- InitializeFeaturePlatformFeatureSettings
- MoveNext<InitializeFeature>d__6
- OnRevertToDefaultIGameSettingMultiple
- OnRevertToDefaultGameSettingMultipleValues`1
- QuerySettingPlatformFeatureSettings
- SaveChangesPlatformFeatureSettings
- SetSaveFileVersionGameSettings
- SetSettingDataGameSettings
- SettingDataExistGameSettings
- System.Collections.Generic.IEnumerator<System.Object>.get_Current<InitializeFeature>d__6
- System.Collections.IEnumerator.get_Current<InitializeFeature>d__6
- System.Collections.IEnumerator.Reset<InitializeFeature>d__6
- System.IDisposable.Dispose<InitializeFeature>d__6
- ToStringBinding
- ToUserStringIGameSettingValue
- ToUserStringGameSettingValue
- ToUserStringGameSettingValueBase`1
- UpdateSaveFileGameSettings
- WriteAndApplyStateGameSetting`1
- WriteDefaultValueToSettingsGameSettingBase
- WriteDefaultValueToSettingsGameSetting`1
- WriteStateGameSetting`1
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