Zdexby TheHolyOneZ
18,277 classes
Class

TerrainDetail

VisualDesignCafe.Rendering.Nature.TerrainDetail, VisualDesignCafe.Rendering.Nature VisualDesignCafe.Rendering.Nature.dll

Members 22

OffsetSizeNameTypeFlags
——<Prototype>k__BackingField<from the binary>
——<Lods>k__BackingField<from the binary>
——<HasLodGroup>k__BackingField<from the binary>
——<IsDirty>k__BackingField<from the binary>
——<RequiresRebuild>k__BackingField<from the binary>
——<Name>k__BackingField<from the binary>
——<Exceptions>k__BackingField<from the binary>
——Index<from the binary>
——<Spawner>k__BackingField<from the binary>
——_terrainData<from the binary>
——_properties<from the binary>
——_meshGenerator<from the binary>
——_generatedPrototype<from the binary>
——_generatedMaterial<from the binary>
——_grassTexture<from the binary>
——_grassTextureMaterial<from the binary>
——_meshNormalMode<from the binary>
——_shadowCastingMode<from the binary>
——_specularHighlights<from the binary>
——_translucency<from the binary>
——_supportsProceduralInstancing<from the binary>
——_exceptions<from the binary>

Functions 30

SignatureFlagsNativeParams
void get_Prototype()—0x00
void set_Prototype()—0x00
void get_Lods()—0x00
void set_Lods()—0x00
void get_HasLodGroup()—0x00
void set_HasLodGroup()—0x00
void get_IsDirty()—0x00
void set_IsDirty()—0x00
void get_RequiresRebuild()—0x00
void set_RequiresRebuild()—0x00
void get_Name()—0x00
void set_Name()—0x00
void get_Exceptions()—0x00
void set_Exceptions()—0x00
void get_IsValid()—0x00
void get_SupportsIndirectInstancing()—0x00
void get_Spawner()—0x00
void set_Spawner()—0x00
void .ctor()—0x00
void Dispose()—0x00
void GetProperty()—0x00
void IndexOfLod()—0x00
void CalculateBounds()—0x00
void Refresh()—0x00
void GeneratePrototype()—0x00
void DisposeGeneratedPrototype()—0x00
void RefreshProperties()—0x00
void RestoreTextures()—0x00
void OptimizeTextures()—0x00
void RefreshLod()—0x00