| void .cctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void <TraceSSGI>b__292_0() | | — | 0x00 |
| void <UpscaleSSGI>b__294_0() | | — | 0x00 |
| void <ConvertSSGI>b__296_0() | | — | 0x00 |
| void <EvaluateShadowDebugView>b__338_0() | | — | 0x00 |
| void <WriteScreenSpaceShadow>b__340_0() | | — | 0x00 |
| void <RenderAreaScreenSpaceShadow>b__408_0() | | — | 0x00 |
| void <RenderRayTracedDirectionalScreenSpaceShadow>b__411_0() | | — | 0x00 |
| void <RenderDirectionalLightScreenSpaceShadow>b__413_0() | | — | 0x00 |
| void <RenderPunctualScreenSpaceShadow>b__429_0() | | — | 0x00 |
| void <TraceRTSSS>b__551_0() | | — | 0x00 |
| void <CombineRTSSS>b__554_0() | | — | 0x00 |
| void <RenderTransparencyOverdraw>b__569_0() | | — | 0x00 |
| void <RenderFullScreenDebug>b__571_0() | | — | 0x00 |
| void <ResolveFullScreenDebug>b__573_0() | | — | 0x00 |
| void <ResolveColorPickerDebug>b__575_0() | | — | 0x00 |
| void <RenderSkyReflectionOverlay>b__577_0() | | — | 0x00 |
| void <RenderRayCountOverlay>b__578_0() | | — | 0x00 |
| void <RenderLightLoopDebugOverlay>b__580_0() | | — | 0x00 |
| void <RenderShadowsDebugOverlay>b__583_0() | | — | 0x00 |
| void <RenderDecalOverlay>b__584_0() | | — | 0x00 |
| void <RenderLightVolumes>b__587_0() | | — | 0x00 |
| void <GenerateDebugImageHistogram>b__589_0() | | — | 0x00 |
| void <RenderExposureDebug>b__591_0() | | — | 0x00 |
| void <RenderDebugViewMaterial>b__594_0() | | — | 0x00 |
| void <RenderDebugViewMaterial>b__594_1() | | — | 0x00 |
| void <PushFullScreenDebugTexture>b__599_0() | | — | 0x00 |
| void <PushColorPickerDebugTexture>b__601_0() | | — | 0x00 |
| void <BuildGPULightList>b__608_0() | | — | 0x00 |
| void <PushGlobalCameraParams>b__610_0() | | — | 0x00 |
| void <RenderDeferredLighting>b__615_0() | | — | 0x00 |
| void <RenderContactShadows>b__619_0() | | — | 0x00 |
| void <VolumeVoxelizationPass>b__621_0() | | — | 0x00 |
| void <GenerateMaxZPass>b__623_0() | | — | 0x00 |
| void <VolumetricLightingPass>b__625_0() | | — | 0x00 |
| void <RenderPostProcess>b__637_0() | | — | 0x00 |
| void <RenderDepthPrepass>b__657_0() | | — | 0x00 |
| void <RenderObjectsMotionVectors>b__659_0() | | — | 0x00 |
| void <RenderGBuffer>b__666_0() | | — | 0x00 |
| void <ResolvePrepassBuffers>b__668_0() | | — | 0x00 |
| void <CopyDepthBufferIfNeeded>b__670_0() | | — | 0x00 |
| void <BuildCoarseStencilAndResolveIfNeeded>b__672_0() | | — | 0x00 |
| void <RenderDBuffer>b__679_0() | | — | 0x00 |
| void <DecalNormalPatch>b__680_0() | | — | 0x00 |
| void <DownsampleDepthForLowResTransparency>b__682_0() | | — | 0x00 |
| void <GenerateDepthPyramid>b__684_0() | | — | 0x00 |
| void <RenderCameraMotionVectors>b__686_0() | | — | 0x00 |
| void <BlitFinalCameraTexture>b__691_0() | | — | 0x00 |
| void <SetFinalTarget>b__693_0() | | — | 0x00 |
| void <CopyXRDepth>b__695_0() | | — | 0x00 |
| void <RenderForwardOpaque>b__701_0() | | — | 0x00 |
| void <RenderForwardTransparent>b__702_0() | | — | 0x00 |
| void <RenderTransparentDepthPrepass>b__703_0() | | — | 0x00 |
| void <RenderTransparentDepthPostpass>b__704_0() | | — | 0x00 |
| void <RenderLowResTransparent>b__706_0() | | — | 0x00 |
| void <UpsampleTransparent>b__708_0() | | — | 0x00 |
| void <SetGlobalColorForCustomPass>b__710_0() | | — | 0x00 |
| void <RenderRayTracingPrepass>b__712_0() | | — | 0x00 |
| void <RenderForwardEmissive>b__715_0() | | — | 0x00 |
| void <RenderForwardError>b__716_0() | | — | 0x00 |
| void <SendGeometryGraphicsBuffers>b__718_0() | | — | 0x00 |
| void <SendColorGraphicsBuffer>b__720_0() | | — | 0x00 |
| void <ClearStencilBuffer>b__722_0() | | — | 0x00 |
| void <PreRenderSky>b__724_0() | | — | 0x00 |
| void <RenderSky>b__726_0() | | — | 0x00 |
| void <GenerateColorPyramid>b__728_0() | | — | 0x00 |
| void <AccumulateDistortion>b__730_0() | | — | 0x00 |
| void <RenderDistortion>b__732_0() | | — | 0x00 |
| void <ResolveMSAAColor>b__736_0() | | — | 0x00 |
| void <ResolveMotionVector>b__738_0() | | — | 0x00 |
| void <RenderAccumulation>b__740_0() | | — | 0x00 |
| void <ResetCameraSizeForAfterPostProcess>b__744_0() | | — | 0x00 |
| void <BindCustomPassBuffers>b__746_0() | | — | 0x00 |
| void <StartXRSinglePass>b__754_0() | | — | 0x00 |
| void <StopXRSinglePass>b__755_0() | | — | 0x00 |
| void <EndCameraXR>b__757_0() | | — | 0x00 |
| void <RenderXROcclusionMeshes>b__759_0() | | — | 0x00 |
| void <BlitCameraTexture>b__761_0() | | — | 0x00 |
| void <RenderSubsurfaceScattering>b__764_0() | | — | 0x00 |
| void <get_enableNonRenderGraphTests>b__920_0() | | — | 0x00 |
| void <.ctor>b__932_2() | | — | 0x00 |
| void <Dispose>b__950_0() | | — | 0x00 |
| void <Render>b__964_1() | | — | 0x00 |
| void <RenderPathTracing>b__1087_0() | | — | 0x00 |
| void <DeferredLightingRT>b__1090_0() | | — | 0x00 |
| void <DirGenRTGI>b__1109_0() | | — | 0x00 |
| void <UpscaleRTGI>b__1111_0() | | — | 0x00 |
| void <AdjustRTGIWeight>b__1113_0() | | — | 0x00 |
| void <QualityRTGI>b__1117_0() | | — | 0x00 |
| void <RaytracingRecursiveRender>b__1241_0() | | — | 0x00 |
| void <DirGenRTR>b__1244_0() | | — | 0x00 |
| void <UpscaleRTR>b__1246_0() | | — | 0x00 |
| void <QualityRTR>b__1250_0() | | — | 0x00 |