Zdexby TheHolyOneZ
18,277 classes
Class

NatureRenderer

VisualDesignCafe.Rendering.Nature.NatureRenderer, VisualDesignCafe.Rendering.Nature VisualDesignCafe.Rendering.Nature.dll

Members 60

OffsetSizeNameTypeFlags
——<RenderPipelineManager>k__BackingField<from the binary>
——NatureRendererEnabled<from the binary>
——NatureRendererDisabled<from the binary>
——_renderers<from the binary>
——_activeBuildTargetProperty<from the binary>
——_activeBuildTargetPropertyValue<from the binary>
——_printedDebugInfo<from the binary>
——DrawGizmos<from the binary>
——PreRender<from the binary>
——PostRender<from the binary>
——RendererCreated<from the binary>
——Initialized<from the binary>
——<PriorityCamera>k__BackingField<from the binary>
——<EditorReferenceCamera>k__BackingField<from the binary>
——<FloatingOrigin>k__BackingField<from the binary>
——_draw<from the binary>
——_renderProcessorLimit<from the binary>
——_stream<from the binary>
——_streamPrioritizeView<from the binary>
——_streamProcessorLimit<from the binary>
——_streamInDistance<from the binary>
——_streamOutDistance<from the binary>
——_detailDistance<from the binary>
——_reduceDensity<from the binary>
——_reduceDensityAmount<from the binary>
——_ditherScale<from the binary>
——_billboardGrassMaterial<from the binary>
——_grassTextureShadowCasting<from the binary>
——_grassMeshNormalMode<from the binary>
——_splitShadows<from the binary>
——_proceduralInstancing<from the binary>
——_cellSize<from the binary>
——_drawCells<from the binary>
——_shadowDistance<from the binary>
——_boostRenderingQuality<from the binary>
——_overrideRenderQueue<from the binary>
——_specularHighlights<from the binary>
——_translucency<from the binary>
——_renderReflectionProbes<from the binary>
——_autoRefreshTerrainAtRuntime<from the binary>
——_cameraCollection<from the binary>
——_mainCamera<from the binary>
——_isInitialized<from the binary>
——_unityTerrain<from the binary>
——_grid<from the binary>
——_isRendered<from the binary>
——_refreshFlags<from the binary>
——_renderersPerCamera<from the binary>
——_delayedRefreshInterval<from the binary>
——_delayedRefreshCounter<from the binary>
——_delayedRefreshFlags<from the binary>
——_streamer<from the binary>
——_terrainDataProvider<from the binary>
——_terrainDataSource<from the binary>
——_terrainDataStreamer<from the binary>
——_terrainData<from the binary>
——_renderSettings<from the binary>
——_cachedTerrainSize<from the binary>
——_temporaryCameraList<from the binary>
——_instanceRenderers<from the binary>

Functions 106

SignatureFlagsNativeParams
void get_RenderPipelineManager()—0x00
void set_RenderPipelineManager()—0x00
void FindType()—0x00
void SetupScriptableRenderPipeline()—0x00
void get_Renderers()—0x00
void add_NatureRendererEnabled()—0x00
void remove_NatureRendererEnabled()—0x00
void add_NatureRendererDisabled()—0x00
void remove_NatureRendererDisabled()—0x00
void add_DrawGizmos()—0x00
void remove_DrawGizmos()—0x00
void add_PreRender()—0x00
void remove_PreRender()—0x00
void add_PostRender()—0x00
void remove_PostRender()—0x00
void add_RendererCreated()—0x00
void remove_RendererCreated()—0x00
void add_Initialized()—0x00
void remove_Initialized()—0x00
void get_IsInitialized()—0x00
void get_Draw()—0x00
void set_Draw()—0x00
void get_DetailRenderers()—0x00
void get_DetailDistance()—0x00
void set_DetailDistance()—0x00
void get_PriorityCamera()—0x00
void set_PriorityCamera()—0x00
void get_EditorReferenceCamera()—0x00
void set_EditorReferenceCamera()—0x00
void get_GrassShadowCastingMode()—0x00
void set_GrassShadowCastingMode()—0x00
void get_DefaultGrassMaterial()—0x00
void set_DefaultGrassMaterial()—0x00
void get_BillboardGrassMaterial()—0x00
void set_BillboardGrassMaterial()—0x00
void get_Item()—0x00
void get_ReduceDensityDistance()—0x00
void set_ReduceDensityDistance()—0x00
void get_ReduceDensityAmount()—0x00
void set_ReduceDensityAmount()—0x00
void get_ShadowDistance()—0x00
void set_ShadowDistance()—0x00
void get_StreamProcessorLimit()—0x00
void set_StreamProcessorLimit()—0x00
void get_StreamInDistance()—0x00
void set_StreamInDistance()—0x00
void get_StreamOutDistance()—0x00
void set_StreamOutDistance()—0x00
void get_StreamPrioritizeView()—0x00
void set_StreamPrioritizeView()—0x00
void get_FloatingOrigin()—0x00
void set_FloatingOrigin()—0x00
void get_OverrideRenderQueue()—0x00
void set_OverrideRenderQueue()—0x00
void get_DrawCells()—0x00
void get_TerrainData()—0x00
void get_Grid()—0x00
void get_Streamer()—0x00
void FlushMaterials()—0x00
void RebuildBuffersDelayed()—0x00
void RebuildBuffers()—0x00
void GetVisibleCellBuildProgress()—0x00
void OnTerrainChanged()—0x00
void RefreshDelayed()—0x00
void Refresh()—0x00
void Refresh()—0x00
void Restart()—0x00
void PreloadTerrainData()—0x00
void OptimizeTextures()—0x00
void RestoreTextures()—0x00
void Stream()—0x00
void Render()—0x00
void PrintDebugInfo()—0x00
void OnEnable()—0x00
void Start()—0x00
void OnDisable()—0x00
void OnDestroy()—0x00
void Initialize()—0x00
void Dispose()—0x00
void DisposeUnusedCameras()—0x00
void DisposeRenderers()—0x00
void OnDrawGizmos()—0x00
void Update()—0x00
void LateUpdate()—0x00
void OnTerrainMoved()—0x00
void DispatchComputeShaders()—0x00
void IsTerrainInRange()—0x00
void ThreadsSupported()—0x00
void ProceduralInstancingEnabledAndSupported()—0x00
void ApplyRenderSettings()—0x00
void GetTerrainData()—0x00
void DisableUnityRenderer()—0x00
void RestoreUnityRenderer()—0x00
void DisposeRenderer()—0x00
void GetDetailRenderer()—0x00
void IsTerrainLayerCulled()—0x00
void IsPreviewCamera()—0x00
void SafeInvoke()—0x00
void GetBuildSettings()—0x00
void GetStreamSettings()—0x00
void GetStreamingEnabled()—0x00
void GetDetailSettings()—0x00
void CameraIsSupported()—0x00
void HasValidTerrainData()—0x00
void .ctor()—0x00
void .cctor()—0x00