| void get_ScaleFade() | | — | 0x00 |
| void set_ScaleFade() | | — | 0x00 |
| void get_NatureRendererControlsDistance() | | — | 0x00 |
| void set_NatureRendererControlsDistance() | | — | 0x00 |
| void get_ColorCorrection() | | — | 0x00 |
| void set_ColorCorrection() | | — | 0x00 |
| void get_HSL() | | — | 0x00 |
| void set_HSL() | | — | 0x00 |
| void get_HSLVariation() | | — | 0x00 |
| void set_HSLVariation() | | — | 0x00 |
| void get_TintVariation() | | — | 0x00 |
| void set_TintVariation() | | — | 0x00 |
| void get_ColorVariationSpread() | | — | 0x00 |
| void set_ColorVariationSpread() | | — | 0x00 |
| void get_VertexNormalStrength() | | — | 0x00 |
| void set_VertexNormalStrength() | | — | 0x00 |
| void get_BakedMeshData() | | — | 0x00 |
| void set_BakedMeshData() | | — | 0x00 |
| void get_ObjectHeight() | | — | 0x00 |
| void set_ObjectHeight() | | — | 0x00 |
| void get_ObjectRadius() | | — | 0x00 |
| void set_ObjectRadius() | | — | 0x00 |
| void get_WindEnabled() | | — | 0x00 |
| void set_WindEnabled() | | — | 0x00 |
| void get_Wind() | | — | 0x00 |
| void set_Wind() | | — | 0x00 |
| void get_WindVariation() | | — | 0x00 |
| void set_WindVariation() | | — | 0x00 |
| void get_WindStrength() | | — | 0x00 |
| void set_WindStrength() | | — | 0x00 |
| void get_TurbulenceStrength() | | — | 0x00 |
| void set_TurbulenceStrength() | | — | 0x00 |
| void get_RecalculateWindNormals() | | — | 0x00 |
| void set_RecalculateWindNormals() | | — | 0x00 |
| void get_WindFade() | | — | 0x00 |
| void set_WindFade() | | — | 0x00 |
| void get_TrunkBendFactor() | | — | 0x00 |
| void set_TrunkBendFactor() | | — | 0x00 |
| void get_Interaction() | | — | 0x00 |
| void set_Interaction() | | — | 0x00 |
| void get_InteractionDuration() | | — | 0x00 |
| void set_InteractionDuration() | | — | 0x00 |
| void get_InteractionStrength() | | — | 0x00 |
| void set_InteractionStrength() | | — | 0x00 |
| void get_InteractionPushDown() | | — | 0x00 |
| void set_InteractionPushDown() | | — | 0x00 |
| void get_Translucency() | | — | 0x00 |
| void set_Translucency() | | — | 0x00 |
| void get_TranslucencyBlendMode() | | — | 0x00 |
| void set_TranslucencyBlendMode() | | — | 0x00 |
| void get_TranslucencyStrength() | | — | 0x00 |
| void set_TranslucencyStrength() | | — | 0x00 |
| void get_TranslucencyDistortion() | | — | 0x00 |
| void set_TranslucencyDistortion() | | — | 0x00 |
| void get_TranslucencyScattering() | | — | 0x00 |
| void set_TranslucencyScattering() | | — | 0x00 |
| void get_TranslucencyColor() | | — | 0x00 |
| void set_TranslucencyColor() | | — | 0x00 |
| void get_TranslucencyAmbient() | | — | 0x00 |
| void set_TranslucencyAmbient() | | — | 0x00 |
| void get_ThicknessMap() | | — | 0x00 |
| void set_ThicknessMap() | | — | 0x00 |
| void get_ThicknessRemap() | | — | 0x00 |
| void set_ThicknessRemap() | | — | 0x00 |
| void get_DiffusionProfile() | | — | 0x00 |
| void set_DiffusionProfile() | | — | 0x00 |
| void get_DiffusionProfileHash() | | — | 0x00 |
| void set_DiffusionProfileHash() | | — | 0x00 |
| void get_Overlay() | | — | 0x00 |
| void set_Overlay() | | — | 0x00 |
| void get_SampleAlphaOverlay() | | — | 0x00 |
| void set_SampleAlphaOverlay() | | — | 0x00 |
| void get_SampleColorOverlay() | | — | 0x00 |
| void set_SampleColorOverlay() | | — | 0x00 |
| void get_PerspectiveCorrection() | | — | 0x00 |
| void set_PerspectiveCorrection() | | — | 0x00 |
| void get_Lighting() | | — | 0x00 |
| void set_Lighting() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void Validate() | | — | 0x00 |
| void ValidateMeshData() | | — | 0x00 |
| void ValidateColorCorrection() | | — | 0x00 |
| void ValidateWind() | | — | 0x00 |
| void ValidateInteraction() | | — | 0x00 |
| void ValidateOverlay() | | — | 0x00 |
| void ValidateTranslucency() | | — | 0x00 |
| void ValidateLightingQuality() | | — | 0x00 |
| void ConvertGUIDToVector4() | | — | 0x00 |
| void ConvertVector4ToGUID() | | — | 0x00 |
| void Asfloat() | | — | 0x00 |
| void Asfloat() | | — | 0x00 |
| void Asint() | | — | 0x00 |
| void Asuint() | | — | 0x00 |
| void GetDiffusionProfileHash() | | — | 0x00 |