Zdexby TheHolyOneZ
18,277 classes
Class

VolumetricLightBeam

VLB.VolumetricLightBeam, Assembly-CSharp-firstpass Assembly-CSharp-firstpass.dll

Members 44

OffsetSizeNameTypeFlags
——colorFromLight<from the binary>
——colorMode<from the binary>
——color<from the binary>
——colorGradient<from the binary>
——intensityFromLight<from the binary>
——intensityModeAdvanced<from the binary>
——intensityInside<from the binary>
——intensityOutside<from the binary>
——blendingMode<from the binary>
——spotAngleFromLight<from the binary>
——spotAngle<from the binary>
——coneRadiusStart<from the binary>
——geomMeshType<from the binary>
——geomCustomSides<from the binary>
——geomCustomSegments<from the binary>
——geomCap<from the binary>
——fallOffEndFromLight<from the binary>
——attenuationEquation<from the binary>
——attenuationCustomBlending<from the binary>
——fallOffStart<from the binary>
——fallOffEnd<from the binary>
——depthBlendDistance<from the binary>
——cameraClippingDistance<from the binary>
——glareFrontal<from the binary>
——glareBehind<from the binary>
——fresnelPow<from the binary>
——noiseMode<from the binary>
——_DEPRECATED_NoiseEnabled<from the binary>
——noiseIntensity<from the binary>
——noiseScaleUseGlobal<from the binary>
——noiseScaleLocal<from the binary>
——noiseVelocityUseGlobal<from the binary>
——noiseVelocityLocal<from the binary>
——fadeOutBegin<from the binary>
——fadeOutEnd<from the binary>
——m_PlaneWS<from the binary>
——pluginVersion<from the binary>
——_TrackChangesDuringPlaytime<from the binary>
——_SortingLayerID<from the binary>
——_SortingOrder<from the binary>
——<_INTERNAL_InstancedMaterialGroupID>k__BackingField<from the binary>
——m_BeamGeom<from the binary>
——m_CoPlaytimeUpdate<from the binary>
——_CachedLight<from the binary>

Functions 63

SignatureFlagsNativeParams
void get_alphaInside()—0x00
void set_alphaInside()—0x00
void get_alphaOutside()—0x00
void set_alphaOutside()—0x00
void get_intensityGlobal()—0x00
void set_intensityGlobal()—0x00
void get_coneAngle()—0x00
void get_coneRadiusEnd()—0x00
void get_coneVolume()—0x00
void get_coneApexOffsetZ()—0x00
void get_geomSides()—0x00
void set_geomSides()—0x00
void get_geomSegments()—0x00
void set_geomSegments()—0x00
void get_fadeEndFromLight()—0x00
void set_fadeEndFromLight()—0x00
void get_attenuationLerpLinearQuad()—0x00
void get_fadeStart()—0x00
void set_fadeStart()—0x00
void get_fadeEnd()—0x00
void set_fadeEnd()—0x00
void get_isNoiseEnabled()—0x00
void get_noiseEnabled()—0x00
void set_noiseEnabled()—0x00
void get_isFadeOutEnabled()—0x00
void get_sortingLayerID()—0x00
void set_sortingLayerID()—0x00
void get_sortingLayerName()—0x00
void set_sortingLayerName()—0x00
void get_sortingOrder()—0x00
void set_sortingOrder()—0x00
void get_trackChangesDuringPlaytime()—0x00
void set_trackChangesDuringPlaytime()—0x00
void get_isCurrentlyTrackingChanges()—0x00
void get_hasGeometry()—0x00
void get_bounds()—0x00
void SetClippingPlane()—0x00
void SetClippingPlaneOff()—0x00
void IsColliderHiddenByDynamicOccluder()—0x00
void get_blendingModeAsInt()—0x00
void get__INTERNAL_InstancedMaterialGroupID()—0x00
void set__INTERNAL_InstancedMaterialGroupID()—0x00
void get_meshStats()—0x00
void get_meshVerticesCount()—0x00
void get_meshTrianglesCount()—0x00
void get_lightSpotAttached()—0x00
void GetInsideBeamFactor()—0x00
void GetInsideBeamFactorFromObjectSpacePos()—0x00
void Generate()—0x00
void GenerateGeometry()—0x00
void UpdateAfterManualPropertyChange()—0x00
void Start()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void StartPlaytimeUpdateIfNeeded()—0x00
void CoPlaytimeUpdate()—0x00
void OnDestroy()—0x00
void DestroyBeam()—0x00
void AssignPropertiesFromSpotLight()—0x00
void ClampProperties()—0x00
void ValidateProperties()—0x00
void HandleBackwardCompatibility()—0x00
void .ctor()—0x00