Zdexby TheHolyOneZ
18,277 classes
Class

VolumetricDustParticles

VLB.VolumetricDustParticles, Assembly-CSharp-firstpass Assembly-CSharp-firstpass.dll

Members 15

OffsetSizeNameTypeFlags
——alpha<from the binary>
——size<from the binary>
——direction<from the binary>
——speed<from the binary>
——density<from the binary>
——spawnMaxDistance<from the binary>
——cullingEnabled<from the binary>
——cullingMaxDistance<from the binary>
——<isCulled>k__BackingField<from the binary>
——isFeatureSupported<from the binary>
——m_Particles<from the binary>
——m_Renderer<from the binary>
——ms_NoMainCameraLogged<from the binary>
——ms_MainCamera<from the binary>
——m_Master<from the binary>

Functions 17

SignatureFlagsNativeParams
void get_isCulled()—0x00
void set_isCulled()—0x00
void get_particlesAreInstantiated()—0x00
void get_particlesCurrentCount()—0x00
void get_particlesMaxCount()—0x00
void get_mainCamera()—0x00
void Start()—0x00
void InstantiateParticleSystem()—0x00
void OnEnable()—0x00
void SetActiveAndPlay()—0x00
void OnDisable()—0x00
void OnDestroy()—0x00
void Update()—0x00
void SetParticleProperties()—0x00
void UpdateCulling()—0x00
void .ctor()—0x00
void .cctor()—0x00