Zdexby TheHolyOneZ
18,277 classes
Class

MouseLook

UnityStandardAssets.Characters.FirstPerson.MouseLook, StandardAssetsAssembly StandardAssetsAssembly.dll

Members 20

OffsetSizeNameTypeFlags
——_invertX<from the binary>
——_invertY<from the binary>
——_sensitivityFactor<from the binary>
——_sensitivityOnHover<from the binary>
——_sensitivityOnRun<from the binary>
——_isMouse<from the binary>
——_mouseAlsoApplyHover<from the binary>
——XSensitivity<from the binary>
——YSensitivity<from the binary>
——clampVerticalRotation<from the binary>
——MinimumX<from the binary>
——MaximumX<from the binary>
——smooth<from the binary>
——smoothTime<from the binary>
——lockCursor<from the binary>
——freezeMouseMovement<from the binary>
——_firstTimeLock<from the binary>
——m_CharacterTargetRot<from the binary>
——m_CameraTargetRot<from the binary>
——_factor<from the binary>

Functions 8

SignatureFlagsNativeParams
void Init()—0x00
void LookRotation()—0x00
void FreezeMouseMovement()—0x00
void SetTargetRotation()—0x00
void EnforceWorldRotation()—0x00
void ClampRotationAroundXAxis()—0x00
void .ctor()—0x00
void .cctor()—0x00