Zdexby TheHolyOneZ
18,277 classes
Class

UIScrollToSelection

UnityEngine.UI.Extensions.UIScrollToSelection, DebugMenuAssemblyDefinition DebugMenuAssemblyDefinition.dll

Members 9

OffsetSizeNameTypeFlags
——scrollDirection<from the binary>
——scrollSpeed<from the binary>
——cancelScrollOnInput<from the binary>
——cancelScrollKeycodes<from the binary>
——<ScrollWindow>k__BackingField<from the binary>
——<TargetScrollRect>k__BackingField<from the binary>
——<LastCheckedGameObject>k__BackingField<from the binary>
——<CurrentTargetRectTransform>k__BackingField<from the binary>
——<IsManualScrollingAvailable>k__BackingField<from the binary>

Functions 27

SignatureFlagsNativeParams
void get_LayoutListGroup()—0x00
void get_ScrollDirection()—0x00
void get_ScrollSpeed()—0x00
void get_CancelScrollOnInput()—0x00
void get_CancelScrollKeycodes()—0x00
void get_ScrollWindow()—0x00
void set_ScrollWindow()—0x00
void get_TargetScrollRect()—0x00
void set_TargetScrollRect()—0x00
void get_CurrentEventSystem()—0x00
void get_LastCheckedGameObject()—0x00
void set_LastCheckedGameObject()—0x00
void get_CurrentSelectedGameObject()—0x00
void get_CurrentTargetRectTransform()—0x00
void set_CurrentTargetRectTransform()—0x00
void get_IsManualScrollingAvailable()—0x00
void set_IsManualScrollingAvailable()—0x00
void Awake()—0x00
void Start()—0x00
void Update()—0x00
void UpdateReferences()—0x00
void CheckIfScrollingShouldBeLocked()—0x00
void ScrollRectToLevelSelection()—0x00
void UpdateVerticalScrollPosition()—0x00
void UpdateHorizontalScrollPosition()—0x00
void GetScrollOffset()—0x00
void .ctor()—0x00