Zdexby TheHolyOneZ
18,277 classes
Class

Rigidbody2D

UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule UnityEngine.Physics2DModule.dll

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 141

SignatureFlagsNativeParams
void get_position()—0x00
void set_position()—0x00
void get_rotation()—0x00
void set_rotation()—0x00
void SetRotation()—0x00
void SetRotation_Angle()—0x00
void SetRotation()—0x00
void SetRotation_Quaternion()—0x00
void MovePosition()—0x00
void MoveRotation()—0x00
void MoveRotation_Angle()—0x00
void MoveRotation()—0x00
void MoveRotation_Quaternion()—0x00
void get_velocity()—0x00
void set_velocity()—0x00
void get_angularVelocity()—0x00
void set_angularVelocity()—0x00
void get_useAutoMass()—0x00
void set_useAutoMass()—0x00
void get_mass()—0x00
void set_mass()—0x00
void get_sharedMaterial()—0x00
void set_sharedMaterial()—0x00
void get_centerOfMass()—0x00
void set_centerOfMass()—0x00
void get_worldCenterOfMass()—0x00
void get_inertia()—0x00
void set_inertia()—0x00
void get_drag()—0x00
void set_drag()—0x00
void get_angularDrag()—0x00
void set_angularDrag()—0x00
void get_gravityScale()—0x00
void set_gravityScale()—0x00
void get_bodyType()—0x00
void set_bodyType()—0x00
void SetDragBehaviour()—0x00
void get_useFullKinematicContacts()—0x00
void set_useFullKinematicContacts()—0x00
void get_isKinematic()—0x00
void set_isKinematic()—0x00
void get_fixedAngle()—0x00
void set_fixedAngle()—0x00
void get_freezeRotation()—0x00
void set_freezeRotation()—0x00
void get_constraints()—0x00
void set_constraints()—0x00
void IsSleeping()—0x00
void IsAwake()—0x00
void Sleep()—0x00
void WakeUp()—0x00
void get_simulated()—0x00
void set_simulated()—0x00
void get_interpolation()—0x00
void set_interpolation()—0x00
void get_sleepMode()—0x00
void set_sleepMode()—0x00
void get_collisionDetectionMode()—0x00
void set_collisionDetectionMode()—0x00
void get_attachedColliderCount()—0x00
void IsTouching()—0x00
void IsTouching()—0x00
void IsTouching_OtherColliderWithFilter_Internal()—0x00
void IsTouching()—0x00
void IsTouching_AnyColliderWithFilter_Internal()—0x00
void IsTouchingLayers()—0x00
void IsTouchingLayers()—0x00
void OverlapPoint()—0x00
void Distance()—0x00
void Distance_Internal()—0x00
void ClosestPoint()—0x00
void AddForce()—0x00
void AddForce()—0x00
void AddRelativeForce()—0x00
void AddRelativeForce()—0x00
void AddForceAtPosition()—0x00
void AddForceAtPosition()—0x00
void AddTorque()—0x00
void AddTorque()—0x00
void GetPoint()—0x00
void GetRelativePoint()—0x00
void GetVector()—0x00
void GetRelativeVector()—0x00
void GetPointVelocity()—0x00
void GetRelativePointVelocity()—0x00
void OverlapCollider()—0x00
void OverlapColliderArray_Internal()—0x00
void OverlapCollider()—0x00
void OverlapColliderList_Internal()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetContacts()—0x00
void GetAttachedColliders()—0x00
void GetAttachedCollidersArray_Internal()—0x00
void GetAttachedColliders()—0x00
void GetAttachedCollidersList_Internal()—0x00
void Cast()—0x00
void Cast()—0x00
void CastArray_Internal()—0x00
void Cast()—0x00
void CastList_Internal()—0x00
void Cast()—0x00
void Cast()—0x00
void CastFilteredArray_Internal()—0x00
void Cast()—0x00
void CastFilteredList_Internal()—0x00
void .ctor()—0x00
void get_position_Injected()—0x00
void set_position_Injected()—0x00
void SetRotation_Quaternion_Injected()—0x00
void MovePosition_Injected()—0x00
void MoveRotation_Quaternion_Injected()—0x00
void get_velocity_Injected()—0x00
void set_velocity_Injected()—0x00
void get_centerOfMass_Injected()—0x00
void set_centerOfMass_Injected()—0x00
void get_worldCenterOfMass_Injected()—0x00
void IsTouching_OtherColliderWithFilter_Internal_Injected()—0x00
void IsTouching_AnyColliderWithFilter_Internal_Injected()—0x00
void OverlapPoint_Injected()—0x00
void Distance_Internal_Injected()—0x00
void AddForce_Injected()—0x00
void AddRelativeForce_Injected()—0x00
void AddForceAtPosition_Injected()—0x00
void GetPoint_Injected()—0x00
void GetRelativePoint_Injected()—0x00
void GetVector_Injected()—0x00
void GetRelativeVector_Injected()—0x00
void GetPointVelocity_Injected()—0x00
void GetRelativePointVelocity_Injected()—0x00
void OverlapColliderArray_Internal_Injected()—0x00
void OverlapColliderList_Internal_Injected()—0x00
void CastArray_Internal_Injected()—0x00
void CastList_Internal_Injected()—0x00
void CastFilteredArray_Internal_Injected()—0x00
void CastFilteredList_Internal_Injected()—0x00