Zdexby TheHolyOneZ
18,277 classes
Class

PostProcessDebugLayer

UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer, Unity.Postprocessing.Runtime Unity.Postprocessing.Runtime.dll

Members 11

OffsetSizeNameTypeFlags
——lightMeter<from the binary>
——histogram<from the binary>
——waveform<from the binary>
——vectorscope<from the binary>
——m_Monitors<from the binary>
——frameWidth<from the binary>
——frameHeight<from the binary>
——<debugOverlayTarget>k__BackingField<from the binary>
——<debugOverlayActive>k__BackingField<from the binary>
——<debugOverlay>k__BackingField<from the binary>
——overlaySettings<from the binary>

Functions 18

SignatureFlagsNativeParams
void get_debugOverlayTarget()—0x00
void set_debugOverlayTarget()—0x00
void get_debugOverlayActive()—0x00
void set_debugOverlayActive()—0x00
void get_debugOverlay()—0x00
void set_debugOverlay()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void DestroyDebugOverlayTarget()—0x00
void RequestMonitorPass()—0x00
void RequestDebugOverlay()—0x00
void SetFrameSize()—0x00
void PushDebugOverlay()—0x00
void GetCameraFlags()—0x00
void RenderMonitors()—0x00
void RenderSpecialOverlays()—0x00
void EndFrame()—0x00
void .ctor()—0x00