Zdexby TheHolyOneZ
18,277 classes
Class

TextureCacheCubemap

UnityEngine.Rendering.HighDefinition.TextureCacheCubemap, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 10

OffsetSizeNameTypeFlags
——m_Cache<from the binary>
——k_NbFace<from the binary>
——m_CacheNoCubeArray<from the binary>
——m_StagingRTs<from the binary>
——m_NumPanoMipLevels<from the binary>
——m_CubeBlitMaterial<from the binary>
——m_CubeMipLevelPropName<from the binary>
——m_cubeSrcTexPropName<from the binary>
——m_BlitCubemapFaceMaterial<from the binary>
——m_BlitCubemapFaceProperties<from the binary>

Functions 10

SignatureFlagsNativeParams
void .ctor()—0x00
void IsCreated()—0x00
void TransferToSlice()—0x00
void GetTexCache()—0x00
void AllocTextureArray()—0x00
void ClearCache()—0x00
void Release()—0x00
void TransferToPanoCache()—0x00
void GetApproxCacheSizeInByte()—0x00
void GetMaxCacheSizeForWeightInByte()—0x00