Zdexby TheHolyOneZ
18,277 classes
Class

RayCountManager

UnityEngine.Rendering.HighDefinition.RayCountManager, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 9

OffsetSizeNameTypeFlags
——m_RayCountTexture<from the binary>
——m_ReducedRayCountBuffer0<from the binary>
——m_ReducedRayCountBuffer1<from the binary>
——m_ReducedRayCountBuffer2<from the binary>
——m_ReducedRayCountValues<from the binary>
——rayCountCS<from the binary>
——m_IsActive<from the binary>
——m_RayTracingSupported<from the binary>
——rayCountReadbacks<from the binary>

Functions 11

SignatureFlagsNativeParams
void Init()—0x00
void Release()—0x00
void InitializeNonRenderGraphResources()—0x00
void CleanupNonRenderGraphResources()—0x00
void ClearRayCount()—0x00
void RayCountIsEnabled()—0x00
void GetRayCountTexture()—0x00
void CreateRayCountTexture()—0x00
void EvaluateRayCount()—0x00
void GetRaysPerFrame()—0x00
void .ctor()—0x00