Zdexby TheHolyOneZ
18,277 classes
Class

HDShadowManager

UnityEngine.Rendering.HighDefinition.HDShadowManager, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 22

OffsetSizeNameTypeFlags
——k_DirectionalShadowCascadeCount<from the binary>
——k_MinShadowMapResolution<from the binary>
——k_MaxShadowMapResolution<from the binary>
——m_ShadowDatas<from the binary>
——m_ShadowRequests<from the binary>
——m_ShadowResolutionRequests<from the binary>
——m_CachedDirectionalShadowData<from the binary>
——m_DirectionalShadowData<from the binary>
——m_ShadowDataBuffer<from the binary>
——m_DirectionalShadowDataBuffer<from the binary>
——m_CascadeAtlas<from the binary>
——m_Atlas<from the binary>
——m_AreaLightShadowAtlas<from the binary>
——m_MaxShadowRequests<from the binary>
——m_ShadowRequestCount<from the binary>
——m_CascadeCount<from the binary>
——m_ShadowResolutionRequestCounter<from the binary>
——m_ClearShadowMaterial<from the binary>
——m_BlitShadowMaterial<from the binary>
——m_BlitShadowPropertyBlock<from the binary>
——m_GlobalShaderVariables<from the binary>
——s_Instance<from the binary>

Functions 39

SignatureFlagsNativeParams
void ReadShadowResult()—0x00
void RenderShadows()—0x00
void BindAtlasTexture()—0x00
void BindShadowGlobalResources()—0x00
void BlitCachedShadows()—0x00
void get_instance()—0x00
void get_cachedShadowManager()—0x00
void .ctor()—0x00
void InitShadowManager()—0x00
void InitializeNonRenderGraphResources()—0x00
void CleanupNonRenderGraphResources()—0x00
void GetDirectionalShadowAlgorithm()—0x00
void UpdateShaderVariablesGlobalCB()—0x00
void UpdateDirectionalShadowResolution()—0x00
void ReserveShadowResolutions()—0x00
void GetResolutionRequest()—0x00
void GetReservedResolution()—0x00
void UpdateShadowRequest()—0x00
void UpdateCascade()—0x00
void CreateShadowData()—0x00
void GetCascadeSphereAtIndex()—0x00
void UpdateCullingParameters()—0x00
void LayoutShadowMaps()—0x00
void PrepareGPUShadowDatas()—0x00
void RenderShadows()—0x00
void BlitCacheIntoAtlas()—0x00
void PushGlobalParameters()—0x00
void BindResources()—0x00
void GetShadowRequestCount()—0x00
void Clear()—0x00
void GetDebugAtlasTextures()—0x00
void DisplayShadowAtlas()—0x00
void DisplayShadowCascadeAtlas()—0x00
void DisplayAreaLightShadowAtlas()—0x00
void DisplayCachedPunctualShadowAtlas()—0x00
void DisplayCachedAreaShadowAtlas()—0x00
void DisplayShadowMap()—0x00
void Dispose()—0x00
void .cctor()—0x00